Cheers! I am doing the first experiments with builds of my project (2019.2) and of course, a build should be as small as possible. I noticed a few minor annoyances concerning packages that should be addressed in the future IMO. My first issue is that all "Built-in packages" are always included in the build, even when I explicitly disable some of them for my project. To name just one example, I disabled the XR package, yet the build contains UnityEngine.XRModule.dll. Why? Apparently, this has already been asked very recently, but a tool that will tell me what packages are included in the build won't help here - disabled packages (even the built-in ones) shouldn't end up in a build in the first place. Secondly, there are packages that I do use in my project, but really only for development. A good example is the Playable Graph Visualizer. It's a useful development tool, but there's absolutely zero reason for it to be included in a build. After all, it also does eat away some performance (not much of course, but it's only an example). Is there any way, or is one planned, to explicitly exclude certain packages from a build?