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Exception: This method should have been replaced by codegen

Discussion in 'Entity Component System' started by Cell-i-Zenit, Jan 2, 2020.

  1. Cell-i-Zenit

    Cell-i-Zenit

    Joined:
    Mar 11, 2016
    Posts:
    290
    Hi,

    I tried to implement a reactive way of calling jobs, but it looks like there are some errors with the burstcompiler (or with my code ofc).

    The error appears to point on the first line of the RegisterJob method:

    Code (CSharp):
    1. RegisterJob(WorldManager.OnNewPlaneEntered, (tuple, inputDeps) =>
    2. {
    3.     return Entities
    4.         .WithAll<Water>()
    5.         .WithBurst()
    6.         .ForEach((ref Translation position) =>
    7.         {
    8.             var movement = tuple.newId - tuple.oldId;
    9.  
    10.             position.Value.xz += movement * planeSize;
    11.         })
    12.         .Schedule(inputDeps);
    13. });
    The method can be found here:

    Code (CSharp):
    1. public abstract class EventJobComponentSystem : JobComponentSystem
    2.     {
    3.         private class Wrapper
    4.         {
    5.             public int HashCode { get; set; }
    6.             public Func<JobHandle, JobHandle> Invoke { get; set; }
    7.         }
    8.  
    9.         private readonly List<Wrapper> _eventList = new List<Wrapper>();
    10.  
    11.         protected abstract JobHandle Update(JobHandle inputDeps);
    12.  
    13.         protected sealed override JobHandle OnUpdate(JobHandle inputDeps)
    14.         {
    15.             var handle = ScheduleEventJobs(inputDeps);
    16.  
    17.             return Update(handle);
    18.         }
    19.  
    20.         protected void RegisterJob<T>(IObservable<T> observable, Func<T, JobHandle, JobHandle> function)
    21.         {
    22.             observable.Subscribe(eventValue =>
    23.             {
    24.                 var wrapper = new Wrapper()
    25.                 {
    26.                     HashCode = observable.GetHashCode(),
    27.                     Invoke = inputDeps => function(eventValue, inputDeps)
    28.                 };
    29.  
    30.                 _eventList.Add(wrapper);
    31.             });
    32.         }
    33.  
    34.         private JobHandle ScheduleEventJobs(JobHandle inputDeps)
    35.         {
    36.             var grouped = _eventList.GroupBy(x => x.HashCode);
    37.  
    38.             var length = grouped.Count();
    39.             var list = new NativeArray<JobHandle>(length, Allocator.Temp);
    40.  
    41.             var i = 0;
    42.          
    43.             foreach (var group in grouped)
    44.             {
    45.                 JobHandle jobHandle = inputDeps;
    46.              
    47.                 foreach (var wrapper in group)
    48.                 {
    49.                     jobHandle = wrapper.Invoke(jobHandle);
    50.                 }
    51.              
    52.                 list[i] = jobHandle;
    53.  
    54.                 i++;
    55.             }
    56.  
    57.             _eventList.Clear();
    58.  
    59.             return JobHandle.CombineDependencies(list);
    60.         }
    61.     }
    EDIT: the error also appears if i just let the job run on the mainthread via .Run() and .WithoutBurst()
     
  2. pocketpair

    pocketpair

    Joined:
    Jul 7, 2015
    Posts:
    72
    I've also faced same error in entities 0.4.0

    ```
    Exception: This method should have been replaced by codegen
    LambdaForEachDescriptionConstructionMethods.ThrowCodeGenException[TDescription] () (at Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities/CodeGeneratedJobForEach/LambdaJobDescription.cs:180)
    LambdaForEachDescriptionConstructionMethods.ForEach[TDescription,T0,T1] (TDescription description, Unity.Entities.UniversalDelegates.RI`2[T0,T1] codeToRun) (at Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities/CodeGeneratedJobForEach/UniversalDelegates.gen.cs:178)
    Oc.OcNetDistanceImportance_System.OnUpdate (Unity.Jobs.JobHandle inputDeps) (at Assets/_Overcraft/Script/Network/OcNetDistanceImportance_System.cs:16)
    Unity.Entities.JobComponentSystem.Update () (at Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities/JobComponentSystem.cs:129)
    Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities/ComponentSystemGroup.cs:182)
    UnityEngine.Debug:LogException(Exception)
    Unity.Debug:LogException(Exception) (at Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities/Stubs/Unity/Debug.cs:19)
    Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities/ComponentSystemGroup.cs:186)
    Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities/ComponentSystemGroup.cs:169)
    Unity.NetCode.ServerSimulationSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.netcode@0.0.3-preview.2/Runtime/ClientServerWorld/ServerSimulationSystemGroup.cs:67)
    Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities/ComponentSystem.cs:107)
    Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities/ComponentSystemGroup.cs:182)
    Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities/ComponentSystemGroup.cs:169)
    Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities/ComponentSystem.cs:107)
    Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities/ComponentSystemGroup.cs:182)
    Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities/ComponentSystemGroup.cs:169)
    Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities/ComponentSystem.cs:107)
    Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities/ScriptBehaviourUpdateOrder.cs:152)
    ```
     
    erenaydin likes this.
  3. schaefsky

    schaefsky

    Joined:
    Aug 11, 2013
    Posts:
    90
    I have just updated to entities 0.60 and get this exception now.
    One thing: I updated and forgot that I attached VS to Unity earlier (it was still attached). Did this hinder any auto-update function or something?

    Basicly every ForEach in my JobComponentSystems seem to throw this error now
    Code (CSharp):
    1. Exception: This method should have been replaced by codegen
    2. LambdaForEachDescriptionConstructionMethods.ThrowCodeGenException[TDescription] () (at Library/PackageCache/com.unity.entities@0.6.0-preview.24/Unity.Entities/CodeGeneratedJobForEach/LambdaJobDescription.cs:262)
    3. LambdaForEachDescriptionConstructionMethods.ForEach[TDescription,T0,T1,T2] (TDescription description, Unity.Entities.UniversalDelegates.RII`3[T0,T1,T2] codeToRun) (at Library/PackageCache/com.unity.entities@0.6.0-preview.24/Unity.Entities/CodeGeneratedJobForEach/UniversalDelegates.gen.cs:184)
    4. MovementSystem.OnUpdate (Unity.Jobs.JobHandle inputDependencies) (at Assets/Scripts/MovementSystem.cs:13)
    5. Unity.Entities.JobComponentSystem.Update () (at Library/PackageCache/com.unity.entities@0.6.0-preview.24/Unity.Entities/JobComponentSystem.cs:129)
    6. Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at Library/PackageCache/com.unity.entities@0.6.0-preview.24/Unity.Entities/ComponentSystemGroup.cs:182)
    7. UnityEngine.Debug:LogException(Exception)
    8. Unity.Debug:LogException(Exception) (at Library/PackageCache/com.unity.entities@0.6.0-preview.24/Unity.Entities/Stubs/Unity/Debug.cs:19)
    9. Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.6.0-preview.24/Unity.Entities/ComponentSystemGroup.cs:186)
    10. Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.6.0-preview.24/Unity.Entities/ComponentSystemGroup.cs:169)
    11. Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.6.0-preview.24/Unity.Entities/ComponentSystem.cs:107)
    12. Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at Library/PackageCache/com.unity.entities@0.6.0-preview.24/Unity.Entities/ScriptBehaviourUpdateOrder.cs:152)
     
  4. schaefsky

    schaefsky

    Joined:
    Aug 11, 2013
    Posts:
    90
    I just updated from 2019.3.1f1 to 2019.3.3f1 and now the error is gone.
    Still would be nice to know what causes it and how to fix it. Seems kind of random.
     
  5. pocketpair

    pocketpair

    Joined:
    Jul 7, 2015
    Posts:
    72
    I'm still facing same problem with 2019.3.4f1 and entities 0.7.0 preview.19.
    Anyone help?
     
  6. shiroto

    shiroto

    Joined:
    Nov 14, 2012
    Posts:
    42
    I am having the same issue since upgrading to Entities 0.9. Forcing a recompile (e.g. adding a comment to the class in question) usually solves the problem temporarily.
     
    MintTree117 likes this.
  7. joepl

    joepl

    Unity Technologies

    Joined:
    Jul 6, 2017
    Posts:
    87
    There are cases where IL post-processors occasionally don't get triggered. We have a fix landing soon in 2020.1 that should fix these issues. If you can reliably repro it with any code please let me know! (as opposed to it periodically happening)
     
  8. shiroto

    shiroto

    Joined:
    Nov 14, 2012
    Posts:
    42
    I got you. Here's a minimal example: https://www.dropbox.com/s/d6lw4jnge9qx8l2/broken codegen.7z?dl=0

    How to reproduce:
    1. Unzip.
    2. Open the Asset folder in Unity 2019.3.10f1
    3. Open Assets/2GuyGames/Gameplay Inspector/Examples/Bees/_Scenes/combat bees ECS
    4. Press Play
    5. Error shows up in the console. For me its pointing at BeeBrainSystem.cs:62
    6. Force a recompile on BeeBrainSystem (others don't work) -> start again, error is gone.
     
  9. joepl

    joepl

    Unity Technologies

    Joined:
    Jul 6, 2017
    Posts:
    87
    Thank you! We'll check to make sure this case is fixed.
     
  10. shiroto

    shiroto

    Joined:
    Nov 14, 2012
    Posts:
    42
    I spotted another case in the same example project. When everything is compiled correctly (i.e. the scene works) and you move the Assets/2GuyGames/ECS folder to Assets/ECS (via drag and drop) the error shows up again. May have something to do with the assemblies?
     
  11. lukaszunity

    lukaszunity

    Administrator

    Joined:
    Jun 11, 2014
    Posts:
    461
    The issue in this project is that "Assets/2GuyGames/Gameplay Inspector/Examples/TwoGuyGames.GamplayInspector.Examples.asmdef" has a reference to "Unity.Entities.CodeGen" and it therefore get treated as codegen assembly and will not be processed. It should not be processed on startup either. Removing the reference fixes the issue.

    We are aware of this issue and working on addressing it.
     
  12. DreamersINC

    DreamersINC

    Joined:
    Mar 4, 2015
    Posts:
    131
    Has this been fixed yet? Is there any want to prevent this issue besides not using Assembly Definitions? Just adding a new defination to my project without assigning refs and my project has gone haywire. 2019.4 LTS
     
    LevonVH likes this.
  13. sapsari

    sapsari

    Joined:
    May 30, 2013
    Posts:
    13
    Getting same error with entities 0.50.0-preview24 ,Unity 2020.3.33f1 and Win10

    Steps:
    Create a new project from 2D SRP template
    Add entities package
    Press play

    Full message:
    Exception: This method should have been replaced by codegen
    LambdaForEachDescriptionConstructionMethods.ThrowCodeGenException[TDescription] () (at Library/PackageCache/com.unity.entities@0.50.0-preview.24/Unity.Entities/CodeGeneratedJobForEach/LambdaJobDescription.cs:149)
    LambdaForEachDescriptionConstructionMethods.ForEach[TDescription,T0,T1] (TDescription description, Unity.Entities.UniversalDelegates.VR`2[T0,T1] codeToRun) (at Library/PackageCache/com.unity.entities@0.50.0-preview.24/Unity.Entities/CodeGeneratedJobForEach/UniversalDelegates.gen.cs:349)
    Unity.Scenes.WeakAssetReferenceLoadingSystem.OnUpdate () (at Library/PackageCache/com.unity.entities@0.50.0-preview.24/Unity.Scenes/WeakAssetReferenceLoadingSystem.cs:57)
    Unity.Entities.SystemBase.Update () (at Library/PackageCache/com.unity.entities@0.50.0-preview.24/Unity.Entities/SystemBase.cs:409)
    Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at Library/PackageCache/com.unity.entities@0.50.0-preview.24/Unity.Entities/ComponentSystemGroup.cs:583)
    UnityEngine.Debug:LogException(Exception)
    Unity.Debug:LogException(Exception) (at Library/PackageCache/com.unity.entities@0.50.0-preview.24/Unity.Entities/Stubs/Unity/Debug.cs:19)
    Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.50.0-preview.24/Unity.Entities/ComponentSystemGroup.cs:588)
    Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.50.0-preview.24/Unity.Entities/ComponentSystemGroup.cs:523)
    Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.50.0-preview.24/Unity.Entities/ComponentSystem.cs:114)
    Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.50.0-preview.24/Unity.Entities/ComponentSystemGroup.cs:583)
    Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.50.0-preview.24/Unity.Entities/ComponentSystemGroup.cs:523)
    Unity.Entities.InitializationSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.50.0-preview.24/Unity.Entities/DefaultWorld.cs:28)
    Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.50.0-preview.24/Unity.Entities/ComponentSystem.cs:114)
    Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at Library/PackageCache/com.unity.entities@0.50.0-preview.24/Unity.Entities/ScriptBehaviourUpdateOrder.cs:426)
     
    Rouddem likes this.
  14. mfuad

    mfuad

    Unity Technologies

    Joined:
    Jun 12, 2018
    Posts:
    335
    Hi @sapsari, can you file a bug to make sure we keep track of this and look into it? Thanks!
     
  15. tczzyzymj1900

    tczzyzymj1900

    Joined:
    Apr 13, 2022
    Posts:
    1
    hi guys, i met same problem, and I solve it throw these way :
    * close unity project
    * go to C:\users\xxxx\AppData\Local\Unity\cache
    * delete cache this folder(mainlly delete entities folder inside,but for safety, just delete entire folder)
    * reopen unity project and wait redownload the packages

    good luck
     
  16. inSight01

    inSight01

    Joined:
    Apr 18, 2017
    Posts:
    90
    This did not work for me. I to am now receiving this error. Entities version 0.50.1-preview.2.

    EDIT 1: Installed 0.50.0-preview.24 and also getting this error. It's a bit unusual because I had nil issues only a week or two ago in another project so unsure what is going wrong.

    EDIT 2: Uninstalled all editors, Hub and removed all remaining Unity folders. Freshly installed Hub and 2020.3.34. Still getting the error.
     
    Last edited: May 15, 2022
  17. inSight01

    inSight01

    Joined:
    Apr 18, 2017
    Posts:
    90
    Tried installing 0.17.0-preview.42 and it installed and ran without issue. So seems to be a problem with 0.50.

    EDIT 1: Upgraded 0.17 to 0.50 and now it works. Seems to only be an issue if installing 0.50 as a fresh install.
     
    Last edited: May 16, 2022
    Antypodish likes this.
  18. GameChangerNow

    GameChangerNow

    Joined:
    Nov 26, 2018
    Posts:
    3
    Unity 2020.3.33f1 - Unity 2020.3.36f1
    Havok Physics for Unity: Version 0.51.0-preview.32 - June 15, 2022
    • Entities Version 0.51.0-preview.32
    Still same error:

    Exception: This method should have been replaced by codegen
    Unity.Entities.RetainBlobAssetSystem.OnUpdate () (at Library/PackageCache/com.unity.entities@0.51.0-preview.32/Unity.Entities/RetainBlobAssetSystem.cs:12)
    Unity.Entities.SystemBase.Update () (at Library/PackageCache/com.unity.entities@0.51.0-preview.32/Unity.Entities/SystemBase.cs:409)
    Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at Library/PackageCache/com.unity.entities@0.51.0-preview.32/Unity.Entities/ComponentSystemGroup.cs:583)
    UnityEngine.Debug:LogException(Exception)
    Unity.Debug:LogException(Exception) (at Library/PackageCache/com.unity.entities@0.51.0-preview.32/Unity.Entities/Stubs/Unity/Debug.cs:19)
    Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.51.0-preview.32/Unity.Entities/ComponentSystemGroup.cs:588)
    Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.51.0-preview.32/Unity.Entities/ComponentSystemGroup.cs:523)
    Unity.Entities.InitializationSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.51.0-preview.32/Unity.Entities/DefaultWorld.cs:28)
    Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.51.0-preview.32/Unity.Entities/ComponentSystem.cs:114)
    Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at Library/PackageCache/com.unity.entities@0.51.0-preview.32/Unity.Entities/ScriptBehaviourUpdateOrder.cs:426)
     
  19. Grigler_f

    Grigler_f

    Joined:
    May 14, 2020
    Posts:
    24
    I'm getting this same error as well in our project, this is while calling Update on the World.

    Using 2021.3.5f1
     
  20. hummer_4x4

    hummer_4x4

    Joined:
    Feb 3, 2013
    Posts:
    25
    2021.3.4f1 LTS Error, how fix ?

    upload_2022-7-15_9-45-13.png
    upload_2022-7-15_9-45-55.png
     
  21. Katerpilet

    Katerpilet

    Joined:
    Aug 2, 2015
    Posts:
    87
    I'm hitting the same thing in 2020.3.25f1
     
  22. inchgames

    inchgames

    Joined:
    Jul 8, 2018
    Posts:
    8
    same thing in 2020.3.36f1 fresh install
     
  23. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,770
    Guys, if you have such error, please send bug report with reproducable project sample via Unity.
     
    Anthiese likes this.
  24. bruce1001

    bruce1001

    Joined:
    Oct 5, 2021
    Posts:
    1
    1、Add URP
    2、Clear Entites Cache

    upload_2022-9-29_14-47-7.png upload_2022-9-29_14-47-59.png
     
    dunyong_igg likes this.
  25. Neil-Corre

    Neil-Corre

    Joined:
    Nov 29, 2015
    Posts:
    44
    This still happens to me in:
    • Unity 2021.3.11f1
    • Jobs 0.70.0-preview.7
    • Entities 0.51.1-preview.21
    • Burst 1.7.3
    • URP 12.1.7
    Error message:
    Code (CSharp):
    1. Exception: This method should have been replaced by codegen
    2. LambdaForEachDescriptionConstructionMethods.ThrowCodeGenException[TDescription] () (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/CodeGeneratedJobForEach/LambdaJobDescription.cs:149)
    3. LambdaForEachDescriptionConstructionMethods.ForEach[TDescription,T0,T1,T2,T3,T4] (TDescription description, Unity.Entities.UniversalDelegates.VRRRR`5[T0,T1,T2,T3,T4] codeToRun) (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/CodeGeneratedJobForEach/UniversalDelegates.gen.cs:386)
    4. Unity.Scenes.ResolveSceneReferenceSystem.OnUpdate () (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Scenes/ResolveSceneReferenceSystem.cs:197)
    5. Unity.Entities.SystemBase.Update () (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/SystemBase.cs:409)
    6. Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/ComponentSystemGroup.cs:583)
    7. UnityEngine.Debug:LogException(Exception)
    8. Unity.Debug:LogException(Exception) (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/Stubs/Unity/Debug.cs:19)
    9. Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/ComponentSystemGroup.cs:588)
    10. Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/ComponentSystemGroup.cs:523)
    11. Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/ComponentSystem.cs:114)
    12. Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/ComponentSystemGroup.cs:583)
    13. Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/ComponentSystemGroup.cs:523)
    14. Unity.Entities.InitializationSystemGroup:OnUpdate() (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/DefaultWorld.cs:28)
    15. Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/ComponentSystem.cs:114)
    16. Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at Library/PackageCache/com.unity.entities@0.51.1-preview.21/Unity.Entities/ScriptBehaviourUpdateOrder.cs:426)
    17.  

    [EDIT] I already tried updating Unity version, updating DOTS packages, clearing Entities cache, deleting the Library folder and re-running Unity, and reimporting an asmdef file (a tip from another thread)

    [EDIT] Weird, fixed it by discarded all my packages changes in our git repo. And, reinstalling the VS modules.
     
    Last edited: Oct 15, 2022
  26. dunyong_igg

    dunyong_igg

    Joined:
    Jun 19, 2021
    Posts:
    1