& "A lot of pipeline updates have been queued, possibly too many being scheduled in pipeline logic, queue count: 0" I've been running a host on the editor, and a client on a build in order to test what would happen when the host's app/game is not running while in mid-game. To do so, I stop the game on the editor for a couple of seconds (2s - 15s approx), and the client was waiting for the host to come back. So far so good, as this is the intended behavior. As soon as I resumed the editor, both the host and the client resumed their game and everything worked fine. However, I stopped the game one more time for like 30s or so, and I got these errors on the Editor (host): If I'm not mistaken, this means that the host (because it's got ID = 0) disconnected from the game. And finally this warning: For this last warning, I was getting 1 warning per frame, and it doesn't stop. I have no clue what these exceptions/warnings mean, so I'll appreciate any help. Thank you.