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Question Exception "KeyNotFoundException: The given key '4294967296' was not present in the dictionary"

Discussion in 'Netcode for GameObjects' started by GuirieSanchez, Nov 27, 2022.

  1. GuirieSanchez

    GuirieSanchez

    Joined:
    Oct 12, 2021
    Posts:
    363
    &
    "A lot of pipeline updates have been queued, possibly too many being scheduled in pipeline logic, queue count: 0"


    I've been running a host on the editor, and a client on a build in order to test what would happen when the host's app/game is not running while in mid-game. To do so, I stop the game on the editor for a couple of seconds (2s - 15s approx), and the client was waiting for the host to come back. So far so good, as this is the intended behavior. As soon as I resumed the editor, both the host and the client resumed their game and everything worked fine.

    However, I stopped the game one more time for like 30s or so, and I got these errors on the Editor (host):

    upload_2022-11-27_0-57-48.png

    If I'm not mistaken, this means that the host (because it's got ID = 0) disconnected from the game.

    upload_2022-11-27_0-58-55.png

    upload_2022-11-27_0-59-42.png

    And finally this warning:

    upload_2022-11-27_1-0-9.png

    For this last warning, I was getting 1 warning per frame, and it doesn't stop.

    I have no clue what these exceptions/warnings mean, so I'll appreciate any help. Thank you.
     
  2. cerestorm

    cerestorm

    Joined:
    Apr 16, 2020
    Posts:
    498
    You can increase the time out by changing the Unity Transport's Disconnect timeout MS field in the inspector, but I don't know if there are any consequences with this. Presumably there's going to be a build up of messages to send until the connection is re-established. It's a good idea to subscribe to NetworkManager.Singleton.OnClientDisconnectCallback on both client and server so you can do the clean up should the client be disconnected.

    I don't know about the errors but to rule out something that's already been fixed update to the latest version of Netcode.
     
    GuirieSanchez likes this.
  3. simon-lemay-unity

    simon-lemay-unity

    Unity Technologies

    Joined:
    Jul 19, 2021
    Posts:
    281
    Regarding the warning about pipeline updates, this is fixed in version 1.3.0 of
    com.unity.transport
    , which should get installed alongside the latest version of Netcode for GameObjects (1.1.0).
     
    GuirieSanchez likes this.