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Bug Exception in 1.18.4: Parameter name: _unity_self

Discussion in 'Addressables' started by ImpossibleRobert, Apr 8, 2021.

  1. ImpossibleRobert

    ImpossibleRobert

    Joined:
    Oct 10, 2013
    Posts:
    530
    Hi,

    I just tested with 1.17.15 and while previous bugs are gone, a new one appeared, which is now unfortunately a blocker for me. This works just fine in 1.16.15. The following exception is thrown:

    Code (CSharp):
    1. Exception encountered in operation Resource<TextAsset>(Config.world.json), status=Failed, result= : Value cannot be null.
    2. Parameter name: _unity_self
    3. UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object)
    I have created a very easy to use reproduction project. Case Id is 1327779. Any quick help would be highly appreciated.

    @davidla_unity @TreyK-47
     
  2. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,822
    Thanks for the bug report!
     
    ImpossibleRobert likes this.
  3. ImpossibleRobert

    ImpossibleRobert

    Joined:
    Oct 10, 2013
    Posts:
    530
    Hi @TreyK-47 and @davidla_unity. Did you have a chance already to look into this? I am getting close to the release of my game now and this is still happening and breaking it :-/ Would be really good to get this fixed. It still happens in 1.18.4.

    Thanks a ton, Robert
     
  4. andymilsom

    andymilsom

    Unity Technologies

    Joined:
    Mar 2, 2016
    Posts:
    294
    Hi @ImpossibleRobert ,
    This is now fixed in the next release 1.18.7 (next after 1.18.4)
     
    ImpossibleRobert likes this.