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Exception: Il2cpp.exe Did Not Run Properly!

Discussion in 'Android' started by Serkode, Apr 10, 2019.

  1. za5620485

    za5620485

    Joined:
    Mar 14, 2020
    Posts:
    3
  2. leegod

    leegod

    Joined:
    May 5, 2010
    Posts:
    2,476
    I solved. It was related with nintendo switch application ID related error.
     
  3. MisMos3

    MisMos3

    Joined:
    Sep 9, 2019
    Posts:
    1
    Failed running C:\Program Files\Unity\Hub\Editor\2019.2.6f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="...\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so"

    for arm64 build, i made the configurations but i get that error when building native binary with IL2CPP.
    Any help would be appreciated
     
  4. derkoi

    derkoi

    Joined:
    Jul 3, 2012
    Posts:
    2,260
    @JoshPeterson Like many here I'm trying to Build a 64bit IL2CPP Android build of my game. I'm using 2019.4.0f1 & I get these errors:

    Failed running C:\Program Files\Unity\Hub\Editor\2019.4.0f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="E:\(Unity Projects)\CFS Complete Edition\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.4.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.4.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.4.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.4.0f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="E:/(Unity Projects)/CFS Complete Edition/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="E:/(Unity Projects)/CFS Complete Edition/Temp/StagingArea/Il2Cpp/il2cppOutput"
    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory: E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
    Cache directory: E:\(Unity Projects)\CFS Complete Edition\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:34993:15: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
    bool L_31 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_30, /*hidden argument*/NULL);
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
    ^
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:35017:15: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
    bool L_38 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_37, /*hidden argument*/NULL);
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUIText_t8C9642311EE384C7674771DDF6AB9F222CA1AE1D *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
    ^
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:35219:15: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
    bool L_91 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_90, /*hidden argument*/NULL);
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
    ^
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:35241:15: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
    bool L_97 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_96, /*hidden argument*/NULL);
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUIText_t8C9642311EE384C7674771DDF6AB9F222CA1AE1D *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
    ^
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:40035:14: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
    bool L_1 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_0, /*hidden argument*/NULL);
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
    ^
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:40064:15: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
    bool L_11 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_10, /*hidden argument*/NULL);
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUIText_t8C9642311EE384C7674771DDF6AB9F222CA1AE1D *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
    ^
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:44071:15: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
    bool L_61 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_60, /*hidden argument*/NULL);
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
    ^
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:44091:15: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
    bool L_66 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_65, /*hidden argument*/NULL);
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUIText_t8C9642311EE384C7674771DDF6AB9F222CA1AE1D *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
    ^
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:44193:15: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
    bool L_96 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_95, /*hidden argument*/NULL);
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
    ^
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:44213:16: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
    bool L_101 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_100, /*hidden argument*/NULL);
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUIText_t8C9642311EE384C7674771DDF6AB9F222CA1AE1D *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
    ^
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:46879:15: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
    bool L_28 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_27, /*hidden argument*/NULL);
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
    ^
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:46909:15: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
    bool L_38 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_37, /*hidden argument*/NULL);
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUIText_t8C9642311EE384C7674771DDF6AB9F222CA1AE1D *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
    ^
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:47155:16: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
    bool L_131 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_130, /*hidden argument*/NULL);
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
    ^
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:47179:16: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
    bool L_138 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_137, /*hidden argument*/NULL);
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUIText_t8C9642311EE384C7674771DDF6AB9F222CA1AE1D *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
    ^
    14 errors generated.
    Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2019.4.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++"
    Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"C:\Program Files\Unity\Hub\Editor\2019.4.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.0f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.0f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.0f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.0f1\Editor\Data\il2cpp\external\xxHash" -I"E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdlib=libc++ -target armv7-linux-androideabi19 -D__ANDROID_API__=19 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "E:\(Unity Projects)\CFS Complete Edition\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D<message truncated>

    Exception: C:\Program Files\Unity\Hub\Editor\2019.4.0f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3167064085404657b0d6c498207da025>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3167064085404657b0d6c498207da025>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <3167064085404657b0d6c498207da025>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <3167064085404657b0d6c498207da025>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <af78ad00a40d4f61b82afc6cafb0a416>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    My project builds fine in Mono mode, but obviously I need to support 64bit.

    Any help please? I've tried numerous things to no avail. Thanks
     
    Last edited: Jun 10, 2020
  5. derkoi

    derkoi

    Joined:
    Jul 3, 2012
    Posts:
    2,260
    @JoshPeterson Can I get some help with my above errors please? Thank you.
     
  6. mlamboglen

    mlamboglen

    Joined:
    Jun 1, 2020
    Posts:
    1
    Where is it
     
  7. mr604

    mr604

    Joined:
    Feb 24, 2019
    Posts:
    1
    If your NDK file in C: and your game files in D: it will error. You should change the base file.
     
  8. Mayckon_Jhonatas

    Mayckon_Jhonatas

    Joined:
    Apr 19, 2019
    Posts:
    9
    i'm having this problem with the il2cpp.exe. Can someone help me?
     
  9. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    This looks like a bug in IL2CPP or some invalid IL code. Can you submit a bug report? We will have a look. Thanks!
     
  10. ElegantUniverse

    ElegantUniverse

    Joined:
    Sep 13, 2018
    Posts:
    78
    hello i had this problem and i solved it .
    first off you have to build an empty project and build with IL2CPP if it works there is no doubt the error is becuz of your plugins , then import your plugin one by one and also build IL2CPP one by one , and you will find out which plugin is making problem .

    in my case i imported a plugin which is not famous, the plugin include IOS and android classes , i removed everything that was related to IOS and it solved.
     
    Last edited: Jun 24, 2020
    derkoi likes this.
  11. derkoi

    derkoi

    Joined:
    Jul 3, 2012
    Posts:
    2,260
    Thanks I'll give that a try
     
    ElegantUniverse likes this.
  12. derkoi

    derkoi

    Joined:
    Jul 3, 2012
    Posts:
    2,260
    Thanks for the reply. I'll try but it's a big project
     
  13. V2SGames

    V2SGames

    Joined:
    Oct 8, 2018
    Posts:
    1
    I also face same issue, please help me to short out this..
    My other project builds easily but this project build time issue..
    First Issue...

    Failed running C:\Program Files\Unity\Hub\Editor\2018.4.0f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2018.4.0f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2018.4.0f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/NDK/android-ndk-r16b" --map-file-parser="C:\Program Files\Unity\Hub\Editor\2018.4.0f1\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --directory="F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\assets\bin\Data\Managed" --generatedcppdir="F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput"
    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory: F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
    Cache directory: F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
    ObjectFiles: 639 of which compiled: 0
    Total compilation time: 13777 milliseconds.
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\NDK\android-ndk-r16b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\sonu\AppData\Local\Temp\tmpDF92.tmp" -o "F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_C9B8C1DD935175211A0BDC53F7B4E744\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\Program Files\NDK\android-ndk-r16b\platforms\android-16\arch-arm" -gcc-toolchain "C:\Program Files\NDK\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "C:\Program Files\NDK\android-ndk-r16b\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -llog -rdynamic -fuse-ld=gold.exe
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26922: error: undefined reference to 'GADURelease'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26922: error: undefined reference to 'GADURelease'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26955: error: undefined reference to 'GADUCreateSmartBannerView'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26936: error: undefined reference to 'GADUCreateBannerView'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26922: error: undefined reference to 'GADURelease'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26955: error: undefined reference to 'GADUCreateSmartBannerView'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26936: error: undefined reference to 'GADUCreateBannerView'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26990: error: undefined reference to 'GADUSetBannerCallbacks'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27030: error: undefined reference to 'GADURequestBannerAd'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26922: error: undefined reference to 'GADURelease'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26801: error: undefined reference to 'GADUCreateRequest'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26834: error: undefined reference to 'GADUAddKeyword'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26816: error: undefined reference to 'GADUAddTestDevice'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26848: error: undefined reference to 'GADUSetBirthday'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26858: error: undefined reference to 'GADUSetGender'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26868: error: undefined reference to 'GADUTagForChildDirectedTreatment'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26908: error: undefined reference to 'GADUSetRequestAgent'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27030: error: undefined reference to 'GADURequestBannerAd'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27010: error: undefined reference to 'GADUShowBannerView'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27010: error: undefined reference to 'GADUShowBannerView'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27000: error: undefined reference to 'GADUHideBannerView'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27000: error: undefined reference to 'GADUHideBannerView'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27020: error: undefined reference to 'GADURemoveBannerView'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27020: error: undefined reference to 'GADURemoveBannerView'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26801: error: undefined reference to 'GADUCreateRequest'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26816: error: undefined reference to 'GADUAddTestDevice'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26834: error: undefined reference to 'GADUAddKeyword'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26848: error: undefined reference to 'GADUSetBirthday'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26858: error: undefined reference to 'GADUSetGender'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26868: error: undefined reference to 'GADUTagForChildDirectedTreatment'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26886: error: undefined reference to 'GADUSetExtra'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26908: error: undefined reference to 'GADUSetRequestAgent'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27044: error: undefined reference to 'GADUCreateInterstitial'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27079: error: undefined reference to 'GADUSetInterstitialCallbacks'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27089: error: undefined reference to 'GADUInterstitialReady'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27100: error: undefined reference to 'GADUShowInterstitial'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27110: error: undefined reference to 'GADURequestInterstitial'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27120: error: undefined reference to 'GADUCreateRewardBasedVideoAd'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27131: error: undefined reference to 'GADURewardBasedVideoAdReady'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27142: error: undefined reference to 'GADUShowRewardBasedVideoAd'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27156: error: undefined reference to 'GADURequestRewardBasedVideoAd'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27198: error: undefined reference to 'GADUSetRewardBasedVideoAdCallbacks'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27044: error: undefined reference to 'GADUCreateInterstitial'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27110: error: undefined reference to 'GADURequestInterstitial'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27089: error: undefined reference to 'GADUInterstitialReady'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27100: error: undefined reference to 'GADUShowInterstitial'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27120: error: undefined reference to 'GADUCreateRewardBasedVideoAd'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27156: error: undefined reference to 'GADURequestRewardBasedVideoAd'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27142: error: undefined reference to 'GADUShowRewardBasedVideoAd'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27131: error: undefined reference to 'GADURewardBasedVideoAdReady'
    clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)
    stderr:
    Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\NDK\android-ndk-r16b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\sonu\AppData\Local\Temp\tmpDF92.tmp" -o "F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_C9B8C1DD935175211A0BDC53F7B4E744\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\Program Files\NDK\android-ndk-r16b\platforms\android-16\arch-arm" -gcc-toolchain "C:\Program Files\NDK\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "C:\Program Files\NDK\android-ndk-r16b\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -llog -rdynamic -fuse-ld=gold.exe
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26922: error: undefined reference to 'GADURelease'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26922: error: undefined reference to 'GADURelease'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26955: error: undefined reference to 'GADUCreateSmartBannerView'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26936: error: undefined reference to 'GADUCreateBannerView'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26922: error: undefined reference to 'GADURelease'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26955: error: undefined reference to 'GADUCreateSmartBannerView'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26936: error: undefined reference to 'GADUCreateBannerView'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26990: error: undefined reference to 'GADUSetBannerCallbacks'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27030: error: undefined reference to 'GADURequestBannerAd'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26922: error: undefined reference to 'GADURelease'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26801: error: undefined reference to 'GADUCreateRequest'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26834: error: undefined reference to 'GADUAddKeyword'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26816: error: undefined reference to 'GADUAddTestDevice'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26848: error: undefined reference to 'GADUSetBirthday'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26858: error: undefined reference to 'GADUSetGender'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26868: error: undefined reference to 'GADUTagForChildDirectedTreatment'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:26908: error: undefined reference to 'GADUSetRequestAgent'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27030: error: undefined reference to 'GADURequestBannerAd'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27010: error: undefined reference to 'GADUShowBannerView'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27010: error: undefined reference to 'GADUShowBannerView'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27000: error: undefined reference to 'GADUHideBannerView'
    F:\Abhiwan\Projects\4. Ludo\1. Ludo\PassaTheDice\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_4.cpp:27000: error: undefined reference to 'GADUHideBannerView'
    F:\Abh<message truncated>


    Second Issue....

    Exception: C:\Program Files\Unity\Hub\Editor\2018.4.0f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:368)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:349)
    UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  14. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936

    This failure occurs because the code in the project has extern methods in C#. Methods marked as extern with a the [Dllimport("__Internal")] attribute must be present in a native library that is linked with the Unity player when building with the IL2CPP scripting backend.

    For example, this in this project one function which causes this issue is named: GADURelease

    You have two options:

    1. Build a native library with all of the methods marked as extern with the [Dllimport("__Internal")] attribute for the target platform and architecture of the player. See this documentation for details about native plugins: https://docs.unity3d.com/Manual/NativePlugins.html

    2. Remove the C# code which defines this extern method. You can do that with platform dependent compilation: https://docs.unity3d.com/Manual/PlatformDependentCompilation.html
     
    DCaram likes this.
  15. Moltensong

    Moltensong

    Joined:
    May 28, 2017
    Posts:
    1
    Hi. I have a similar issue while trying to build WebGL with Unity 2019.4.1f1. Could you @JoshPeterson help me? Error messages are as follows:

    Code (CSharp):
    1. Failed running C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="D:\Documents\Desktop\Projects\Courses\IntroductionToCSharpAndUnity\ProgrammingAssignment3\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="D:\Documents\Desktop\Projects\Courses\IntroductionToCSharpAndUnity\ProgrammingAssignment3\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --emit-method-map --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubsystemsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=D:/Documents/Desktop/Projects/Courses/IntroductionToCSharpAndUnity/ProgrammingAssignment3/Temp/StagingArea/Data/Managed --generatedcppdir=D:/Documents/Desktop/Projects/Courses/IntroductionToCSharpAndUnity/ProgrammingAssignment3/Temp/StagingArea/Data/il2cppOutput
    2.  
    3. stdout:
    4. Building build.bc with EmscriptenToolChain
    5.     Output directory: D:\Documents\Desktop\Projects\Courses\IntroductionToCSharpAndUnity\ProgrammingAssignment3\Temp\StagingArea\Data\Native
    6.     Cache directory: D:\Documents\Desktop\Projects\Courses\IntroductionToCSharpAndUnity\ProgrammingAssignment3\Library\il2cpp_cache
    7. ObjectFiles: 106 of which compiled: 0
    8. Total compilation time: 283 milliseconds.
    9. Response file: C:\Users\Anastasia\AppData\Local\Temp\_415678801\response.rsp
    10. Response file: C:\Users\Anastasia\AppData\Local\Temp\_371234385\response.rsp
    11. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" -E "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" -o "D:\Documents\Desktop\Projects\Courses\IntroductionToCSharpAndUnity\ProgrammingAssignment3\Library\il2cpp_cache\linkresult_6F56257F777FAFB1328CF989784B8BAD\build.bc" -s TOTAL_MEMORY=384MB -s DISABLE_EXCEPTION_CATCHING=0 -s WASM=0 -O3 "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\Pl<message truncated>
    Code (CSharp):
    1. Exception: C:\Program Files\Unity\Hub\Editor\2019.4.1f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
    2. UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <a0a9ad37e16b4f7cb955e1101b72d4cc>:0)
    3. UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <a0a9ad37e16b4f7cb955e1101b72d4cc>:0)
    4. UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <a0a9ad37e16b4f7cb955e1101b72d4cc>:0)
    5. UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <a0a9ad37e16b4f7cb955e1101b72d4cc>:0)
    6. UnityEditorInternal.IL2CPPBuilder.Run () (at <a0a9ad37e16b4f7cb955e1101b72d4cc>:0)
    7. UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <a0a9ad37e16b4f7cb955e1101b72d4cc>:0)
    8. UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:387)
    9. UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:929)
    10. UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <a0a9ad37e16b4f7cb955e1101b72d4cc>:0)
    11. UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <a0a9ad37e16b4f7cb955e1101b72d4cc>:0)
    12. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    13.  

    Build completed with a result of 'Failed' in 109 seconds (109475 ms)
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


    Code (CSharp):
    1. UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    2.   at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <a0a9ad37e16b4f7cb955e1101b72d4cc>:0
    3.   at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <a0a9ad37e16b4f7cb955e1101b72d4cc>:0
    4. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
     
  16. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    Are there any more details in the editor log file from the first error? I believe there should be some error from the C++ compiler or linker that will help us understand the issue.
     
  17. cultzone

    cultzone

    Joined:
    Oct 20, 2019
    Posts:
    39
    can you see the instalation of Unity? Can be any types of errors, but only the new instalation can be fix more of them.
     
  18. qmuneeb14

    qmuneeb14

    Joined:
    Jul 23, 2020
    Posts:
    1
    Solve Error:

    i installed unity 2019.3.15 i have same error during build , i just uncheck to [stop gradle daemons]... build made success.....
    C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly! UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory,
     

    Attached Files:

  19. Lextao

    Lextao

    Joined:
    Nov 4, 2018
    Posts:
    3
    Code (CSharp):
    1. UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    2.   at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <fd8fd784002f49beab0500d3a24213b9>:0
    3.   at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <fd8fd784002f49beab0500d3a24213b9>:0
    4. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    Help?
     
  20. K4R1N4

    K4R1N4

    Joined:
    Mar 9, 2020
    Posts:
    2
  21. wbsaputra

    wbsaputra

    Joined:
    Sep 6, 2017
    Posts:
    2
    for all have same problem, just remove this code [Dllimport("__Internal")] somewhere in your script assets then the problem is gone
     
    cultzone likes this.
  22. Dedi6

    Dedi6

    Joined:
    Jan 20, 2019
    Posts:
    119
    Got this exception.. The path seems fine, tried running as admin, kind of clueless tbh. Thanks in advance.


    Exception: D:\Unity\2020.1.4f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <3b1af5075b0340cfb428dfcef292b2ea>:0)
    UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <3b1af5075b0340cfb428dfcef292b2ea>:0)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <3b1af5075b0340cfb428dfcef292b2ea>:0)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <3b1af5075b0340cfb428dfcef292b2ea>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <3b1af5075b0340cfb428dfcef292b2ea>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <3b1af5075b0340cfb428dfcef292b2ea>:0)
    DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at <3b1af5075b0340cfb428dfcef292b2ea>:0)
    DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <3b1af5075b0340cfb428dfcef292b2ea>:0)
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <3b1af5075b0340cfb428dfcef292b2ea>:0)
    UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <3b1af5075b0340cfb428dfcef292b2ea>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <3b1af5075b0340cfb428dfcef292b2ea>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)
     
  23. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    There should be another error message after this one. Can you check the editor log?
     
  24. Dedi6

    Dedi6

    Joined:
    Jan 20, 2019
    Posts:
    119
    Failed running D:\Unity\2020.1.4f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x64" --configuration="Release" --outputpath="D:\Unity\New Unity Project\Temp/StagingArea/Data\Native\GameAssembly.dll" --cachedirectory="D:\Unity\New Unity Project\Assets\..\Library/il2cpp_cache" --baselib-directory="D:/Unity/2020.1.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport\Variations\win64_nondevelopment_il2cpp" --avoid-dynamic-library-copy --profiler-report --map-file-parser=D:/Unity/2020.1.4f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe --directory="D:/Unity/New Unity Project/Temp/StagingArea/Data/Managed" --generatedcppdir="D:/Unity/New Unity Project/Temp/StagingArea/Data/il2cppOutput"

    stdout:
    Running il2cpp.exe in server GC mode.
    il2cpp.exe didn't catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
    Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
    Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry
    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry

    Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
    Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry


    at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
    at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
    stderr:
    Unhandled exception. System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
    Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
    Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry
    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry

    Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
    Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry


    at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
    at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
    UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action`1)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean)
    UnityEditorInternal.IL2CPPBuilder:Run()
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
    DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs, HashSet`1)
    DesktopStandalonePostProcessor:postProcess(BuildPostProcessArgs)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

    The second error is actually the one I previously asked about.

    The third one is just the build competed with a result of Failed.

    UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0027c] in <3b1af5075b0340cfb428dfcef292b2ea>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <3b1af5075b0340cfb428dfcef292b2ea>:0
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)
     
  25. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    Ok, so as the error message indicates, you will need Visual Studio installed with the C++ workload. If this is not installed on the computer, can you install it?
     
    Dedi6 likes this.
  26. Dedi6

    Dedi6

    Joined:
    Jan 20, 2019
    Posts:
    119
    Worked! I thought I had it installed already. Thank you very much!
     
    JoshPeterson likes this.
  27. DhiaSendi

    DhiaSendi

    Joined:
    May 16, 2018
    Posts:
    43
    Fixed by just making sure i have enough space in my HD
     
    JoshPeterson likes this.
  28. lukezinsan

    lukezinsan

    Joined:
    Jan 16, 2014
    Posts:
    19
    hi.. i build android 64 bit, but i have error like thus

    Failed running C:\Program Files\Unity\Hub\Editor\2019.3.15f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="D:\gamedevPaid\Video\videoMaker\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="D:\gamedevPaid\Video\videoMaker\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="D:/Master/android-ndk-r19-windows-x86_64/android-ndk-r19" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.3.15f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=D:/gamedevPaid/Video/videoMaker/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=D:/gamedevPaid/Video/videoMaker/Temp/StagingArea/Il2Cpp/il2cppOutput

    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory: D:\gamedevPaid\Video\videoMaker\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
    Cache directory: D:\gamedevPaid\Video\videoMaker\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
    il2cpp.exe didn't catch exception: System.AggregateException: One or more errors occurred. ---> System.IO.IOException: The process cannot access the file 'C:\Users\kireina\AppData\Local\Temp\tmp786F.tmp' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
    --- End of inner exception stack trace ---
    at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action)
    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
    ---> (Inner Exception #0) System.IO.IOException: The process cannot access the file 'C:\Users\kireina\AppData\Local\Temp\tmp786F.tmp' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---

    ---> (Inner Exception #1) System.IO.IOException: The process cannot access the file 'C:\Users\kireina\AppData\Local\Temp\tmpC450.tmp' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---

    ---> (Inner Exception #2) System.IO.IOException: The process cannot access the file 'C:\Users\kireina\AppData\Local\Temp\tmpD0B1.tmp' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---

    ---> (Inner Exception #3) System.IO.IOException: The process cannot access the file 'C:\Users\kireina\AppData\Local\Temp\tmp9ECC.tmp' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)<---

    stderr:

    Unhandled Exception: System.AggregateException: One or more errors occurred. ---> System.IO.IOException: The process cannot access the file 'C:\Users\kireina\AppData\Local\Temp\tmp786F.tmp' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
    at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
    at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_0`2.<RunWithResult>b__0(Object o)
    --- End of inner exception stack trace ---
    at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[] data, Func`2 action)
    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean)
    UnityEditorInternal.IL2CPPBuilder:Run()
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)


    i dont know how to solve this

    thanks
     
  29. Yuaning

    Yuaning

    Joined:
    Feb 9, 2017
    Posts:
    1

    Thanks for the reply.Worked! It's Resolved
     
    JoshPeterson likes this.
  30. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    Do you happen to have a virus scanner running? They can often lock files in the temporary directory. That might be the cause of this issue.
     
  31. lukezinsan

    lukezinsan

    Joined:
    Jan 16, 2014
    Posts:
    19
    hi josh thanks for your replay..
    I've tried turning off the anti-virus before, but it still doesn't work. I've also tried deleting the temp file in the user folder, but it still fails.
    but if I delete the old unity and install new unity (same version), it works

    i dont know what going on
     
  32. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    Maybe there is some process stuck running from the old Unity installation that locks these files.
     
  33. Vifi

    Vifi

    Joined:
    Aug 5, 2013
    Posts:
    28
    Hi.
    i have similar problems with my build. Even if i build empty scene only there are errors i cannot resolve.
    Code (CSharp):
    1. Failed running D:\Unity\2020.1.5f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x64" --configuration="Release" --outputpath="D:\PRACA\TrackProfilerRepo\TrackProfiler\Temp/StagingArea/Data\Native\GameAssembly.dll" --cachedirectory="D:\PRACA\TrackProfilerRepo\TrackProfiler\Assets\..\Library/il2cpp_cache" --baselib-directory="D:/Unity/2020.1.5f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport\Variations\win64_nondevelopment_il2cpp" --avoid-dynamic-library-copy --profiler-report --map-file-parser=D:/Unity/2020.1.5f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe --directory=D:/PRACA/TrackProfilerRepo/TrackProfiler/Temp/StagingArea/Data/Managed --generatedcppdir=D:/PRACA/TrackProfilerRepo/TrackProfiler/Temp/StagingArea/Data/il2cppOutput
    2.  
    3. stdout:
    4. Running il2cpp.exe in server GC mode.
    5. il2cpp.exe didn't catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
    6.        Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because Windows SDK is not installed)
    7.        Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry
    8.        Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
    9.  
    10.        Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
    11.        Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
    12.        Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
    13.  
    14.  
    15.   at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
    16.   at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    17.   at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
    18.   at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
    19.   at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    20.   at il2cpp.Program.Main(String[] args)
    21. stderr:
    22. Unhandled exception. System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
    23.        Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because Windows SDK is not installed)
    24.        Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry
    25.        Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
    26.  
    27.        Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
    28.        Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
    29.        Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
    30.  
    31.  
    32.   at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
    33.   at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    34.   at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
    35.   at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
    36.   at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    37.   at il2cpp.Program.Main(String[] args)
    38.  
    39. UnityEngine.Debug:LogError(Object)
    40. UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
    41. UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action`1)
    42. UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String)
    43. UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean)
    44. UnityEditorInternal.IL2CPPBuilder:Run()
    45. UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
    46. DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs, HashSet`1)
    47. DesktopStandalonePostProcessor:PostProcess(BuildPostProcessArgs)
    48. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
    Code (CSharp):
    1. Exception: D:\Unity\2020.1.5f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe did not run properly!
    2. UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <6d0b5326886a4f0e8ed4ea356b37330b>:0)
    3. UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <6d0b5326886a4f0e8ed4ea356b37330b>:0)
    4. UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <6d0b5326886a4f0e8ed4ea356b37330b>:0)
    5. UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <6d0b5326886a4f0e8ed4ea356b37330b>:0)
    6. UnityEditorInternal.IL2CPPBuilder.Run () (at <6d0b5326886a4f0e8ed4ea356b37330b>:0)
    7. UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <6d0b5326886a4f0e8ed4ea356b37330b>:0)
    8. DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at <6d0b5326886a4f0e8ed4ea356b37330b>:0)
    9. DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <6d0b5326886a4f0e8ed4ea356b37330b>:0)
    10. Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    11. DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <6d0b5326886a4f0e8ed4ea356b37330b>:0)
    12. UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <6d0b5326886a4f0e8ed4ea356b37330b>:0)
    13. UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <6d0b5326886a4f0e8ed4ea356b37330b>:0)
    14. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
     
  34. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    As mentioned in the error message, you must have Visual Studio installed with the C++ build workload. Can you install that and try again?
     
  35. lukezinsan

    lukezinsan

    Joined:
    Jan 16, 2014
    Posts:
    19
    hi thanks for your advice. i try to remove it
     
  36. Vifi

    Vifi

    Joined:
    Aug 5, 2013
    Posts:
    28
    That was it. I downloaded C++ extension to my Visual Studio and it's working like a charm. Thank you for help.
     
  37. Ortero

    Ortero

    Joined:
    Apr 6, 2020
    Posts:
    1
    LOVE YOU ! FIXED MY ISSUE IN 2020. I WAS STUCK ON IT FOR MONTHS...
     
  38. Whatever560

    Whatever560

    Joined:
    Jan 5, 2016
    Posts:
    518
    I'm having this error when building against ill2cpp, can someone help here ? No issue with mono.

    stdout:
    Building GameAssembly.dll with MsvcDesktopToolChain
    Msvc Install Version: 15.0
    Msvc Install SDK Directory: C:\Program Files (x86)\Windows Kits\10
    Msvc Linker Path: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64\link.exe
    Msvc Compiler Path: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64\cl.exe
    Output directory: H:\Development\icb-unity-2019\Temp\StagingArea\Data\Native
    Cache directory: H:\Development\icb-unity-2019\Library\il2cpp_cache
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: Il2CppTypeDefinitions.c
    C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\il2cpp\libil2cpp\il2cpp-config.h(3): fatal error C1083: Impossible d'ouvrir le fichier include?: 'assert.h'?: No such file or directory
    Invocation was: Executable: "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64\cl.exe"
    Arguments: "H:\Development\icb-unity-2019\Temp\StagingArea\Data\il2cppOutput\Il2CppTypeDefinitions.c" /nologo /c /bigobj /W3 /Zi /EHs /GR- /Gy /utf-8 /wd4102 /wd4800 /wd4056 /wd4190 /wd4723 /wd4467 /wd4503 /wd4996 /wd4200 /Ox /Oi /Oy- /GS- /Gw /GF /Zo /MT /DNET_4_0 /DUNITY_AOT /DIL2CPP_MONO_DEBUGGER_DISABLED /DGC_NOT_DLL /DRUNTIME_IL2CPP /DIL2CPP_ENABLE_WRITE_BARRIERS=1 /DIL2CPP_INCREMENTAL_TIME_SLICE=3 /D_WIN32 /DWIN32 /DWIN32_THREADS /D_WINDOWS /DWINDOWS /D_UNICODE /DUNICODE /D_CRT_SECURE_NO_WARNINGS /D_SCL_SECURE_NO_WARNINGS /D_WINSOCK_DEPRECATED_NO_WARNINGS /DNOMINMAX /D_NDEBUG /DNDEBUG /DWINDOWS_SDK_BUILD_VERSION=17763 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP /I"C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\il2cpp\libil2cpp" /I"C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\il2cpp\libil2cpp" /I"C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\il2cpp\external\bdwgc\include" /I"C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\il2cpp\external\xxHash" /I"H:\Development\icb-unity-2019\Temp\StagingArea\Data\il2cppOutput" /I"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\include" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\um" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt" /Fo"H:\Development\icb-unity-2019\Library\il2cpp_cache\92EF3C3887EF3AC1D628C4A09A28E6AD.obj" /Fd"H:\Development\icb-unity-2019\Library\il2cpp_cache\92EF3C3887EF3AC1D628C4A09A28E6AD.pdb"
    EnvArg key: PATH value: C:\Program Files (x86)\Windows Kits\10\bin\x64;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64
    � Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    � Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    � il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    � il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    � il2cpp.Program.Main(String[] args)
    stderr:
    Exception non g�r�e�: Unity.IL2CPP.Building.BuilderFailedException: Il2CppTypeDefinitions.c
    C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\il2cpp\libil2cpp\il2cpp-config.h(3): fatal error C1083: Impossible d'ouvrir le fichier include?: 'assert.h'?: No such file or directory
    Invocation was: Executable: "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64\cl.exe"
    Arguments: "H:\Development\icb-unity-2019\Temp\StagingArea\Data\il2cppOutput\Il2CppTypeDefinitions.c" /nologo /c /bigobj /W3 /Zi /EHs /GR- /Gy /utf-8 /wd4102 /wd4800 /wd4056 /wd4190 /wd4723 /wd4467 /wd4503 /wd4996 /wd4200 /Ox /Oi /Oy- /GS- /Gw /GF /Zo /MT /DNET_4_0 /DUNITY_AOT /DIL2CPP_MONO_DEBUGGER_DISABLED /DGC_NOT_DLL /DRUNTIME_IL2CPP /DIL2CPP_ENABLE_WRITE_BARRIERS=1 /DIL2CPP_INCREMENTAL_TIME_SLICE=3 /D_WIN32 /DWIN32 /DWIN32_THREADS /D_WINDOWS /DWINDOWS /D_UNICODE /DUNICODE /D_CRT_SECURE_NO_WARNINGS /D_SCL_SECURE_NO_WARNINGS /D_WINSOCK_DEPRECATED_NO_WARNINGS /DNOMINMAX /D_NDEBUG /DNDEBUG /DWINDOWS_SDK_BUILD_VERSION=17763 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP /I"C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\il2cpp\libil2cpp" /I"C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\il2cpp\libil2cpp" /I"C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\il2cpp\external\bdwgc\include" /I"C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\il2cpp\external\xxHash" /I"H:\Development\icb-unity-2019\Temp\StagingArea\Data\il2cppOutput" /I"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\include" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\um" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt" /Fo"H:\Development\icb-unity-2019\Library\il2cpp_cache\92EF3C3887EF3AC1D628C4A09A28E6AD.obj" /Fd"H:\Development\icb-unity-2019\Library\il2cpp_cache\92EF3C3887EF3AC1D628C4A09A28E6AD.pdb"
    EnvArg key: PATH value: C:\Program Files (x86)\Windows Kits\10\bin\x64;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64
    � Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    � Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    � il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    � il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    � il2cpp.Program.Main(String[] args)
    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean)
    UnityEditorInternal.IL2CPPBuilder:Run()
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
    DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs, HashSet`1)
    DesktopStandalonePostProcessor:postProcess(BuildPostProcessArgs)
    UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()
     
  39. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    It looks like some part of the Visual Studio installation for C++ might not be correct on this computer. It is difficult to say exactly what is wrong though. Can you attempt to use the Visual Studio Installer to repair the installation?
     
    Whatever560 likes this.
  40. Whatever560

    Whatever560

    Joined:
    Jan 5, 2016
    Posts:
    518
    Thanks no C++ module was installed through VS. I'm doing this and trying again
    Edit : Compilation definitely works after install C++ game module from vs 2019 installer
    Edit 2 : The game is not working anymore. I'll try to rebuild adressables to see if it is related
    Edit 3 : Still not working, the game does not get pass the first scene. I'll keep you posted. No issue when rebuilding with Mono
     
    Last edited: Oct 3, 2020
  41. VladimirSalazko

    VladimirSalazko

    Joined:
    Oct 13, 2020
    Posts:
    4
    Good afternoon. This error occurred when creating a project in WebGL.

    Exception: C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe did not run properly!

    Failed running "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe" --convert-to-cpp --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="D:\Work\MyGame\New Unity Project\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="D:\Work\MyGame\New Unity Project\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --baselib-directory="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\Variations\nondevelopment" --avoid-dynamic-library-copy --emit-method-map --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubsystemsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsNativeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe " --directory="D:/Work/MyGame/New Unity Project / Temp/StagingArea/Data / Managed" --generatedcppdir="D:/Work/MyGame/New Unity Project/Temp/StagingArea/Data/il2cppOutput"

    stdout:
    Running il2cpp.exe in server GC mode.
    Building build.bc with EmscriptenToolChain
    Output directory: D:\Vladimir\MyGame\New Unity Project\Temp\StagingArea\Data\Native
    Cache directory: D:\Vladimir\MyGame\New Unity Project\Library\il2cpp_cache
    ObjectFiles: 98 of which compiled: 0
    Total compilation time: 139 milliseconds.
    Response file: C:\Users\18EE~1\AppData\Local\Temp\_18389~1\response.rsp
    Response file: C:\Users\18EE~1\AppData\Local\Temp\_18048~1\response.rsp
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" -E "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" -o "D:\Vladimir\MyGame\New Unity Project\Library\il2cpp_cache\linkresult_E7FE2617A63879E57AEFF84DD9903790\build.bc" -s TOTAL_MEMORY=384MB -s DISABLE_EXCEPTION_CATCHING=0 -s WASM=0 -O3 "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" "C:\Program Files\Unity\Hub\E<message truncated>
     
  42. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    It looks like the cause of the error might be after the truncated part of the message. Can you provide the full error message?
     
  43. VladimirSalazko

    VladimirSalazko

    Joined:
    Oct 13, 2020
    Posts:
    4
    Exception: C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe did not run properly!

    That's all there is.

    Failed running "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe" --convert-to-cpp --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="D:\Work\MyGame\New Unity Project\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="D:\Work\MyGame\New Unity Project\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --baselib-directory="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\Variations\nondevelopment" --avoid-dynamic-library-copy --emit-method-map --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubsystemsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsNativeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe " --directory="D:/Work/MyGame/New Unity Project / Temp/StagingArea/Data / Managed" --generatedcppdir="D:/Work/MyGame/New Unity Project/Temp/StagingArea/Data/il2cppOutput"

    stdout:
    Running il2cpp.exe in server GC mode.
    Building build.bc with EmscriptenToolChain
    Output directory: D:\Vladimir\MyGame\New Unity Project\Temp\StagingArea\Data\Native
    Cache directory: D:\Vladimir\MyGame\New Unity Project\Library\il2cpp_cache
    ObjectFiles: 98 of which compiled: 0
    Total compilation time: 139 milliseconds.
    Response file: C:\Users\18EE~1\AppData\Local\Temp\_18389~1\response.rsp
    Response file: C:\Users\18EE~1\AppData\Local\Temp\_18048~1\response.rsp
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" -E "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" -o "D:\Vladimir\MyGame\New Unity Project\Library\il2cpp_cache\linkresult_E7FE2617A63879E57AEFF84DD9903790\build.bc" -s TOTAL_MEMORY=384MB -s DISABLE_EXCEPTION_CATCHING=0 -s WASM=0 -O3 "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic." data-translation="БК" "C:\Program Files\Unity\Hub\E"
    data-type="trSpan" style="margin: 0px; padding: 0px; box-sizing: border-box; font-family: Inter, sans-serif; font-size: 12px; font-style: italic; background-color: rgb(240, 240, 240);">bc" "C:\Program Files\Unity\Hub\E<message truncated>

    Build completed with a result of 'Failed'
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

    UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0027c] in <9ddd600ae5964fe0b21a870e08c53748>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <9ddd600ae5964fe0b21a870e08c53748>:0
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)
     
  44. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    Is this from the Editor console window? If so, I think the Editor log file hopefully has the full message. Can you check there?
     
  45. VladimirSalazko

    VladimirSalazko

    Joined:
    Oct 13, 2020
    Posts:
    4
    C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe did not run properly!

    Failed running "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe" --convert-to-cpp --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="D:\Work\MyGame\New Unity Project\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="D:\Work\MyGame\New Unity Project\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --baselib-directory="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\Variations\nondevelopment" --avoid-dynamic-library-copy --emit-method-map --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubsystemsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsNativeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="D:/Work/MyGame/New Unity Project/Temp/StagingArea/Data/Managed" --generatedcppdir="D:/Work/MyGame/New Unity Project/Temp/StagingArea/Data/il2cppOutput"

    stdout:
    Running il2cpp.exe in server GC mode.
    Building build.bc with EmscriptenToolChain
    Output directory: D:\�����\MyGame\New Unity Project\Temp\StagingArea\Data\Native
    Cache directory: D:\�����\MyGame\New Unity Project\Library\il2cpp_cache
    ObjectFiles: 98 of which compiled: 0
    Total compilation time: 145 milliseconds.
    Response file: C:\Users\18EE~1\AppData\Local\Temp\_81586~1\response.rsp
    Response file: C:\Users\18EE~1\AppData\Local\Temp\_49806~1\response.rsp
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" -E "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" -o "D:\�����\MyGame\New Unity Project\Library\il2cpp_cache\linkresult_E7FE2617A63879E57AEFF84DD9903790\build.bc" -s TOTAL_MEMORY=384MB -s DISABLE_EXCEPTION_CATCHING=0 -s WASM=0 -O3 "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubsystemsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsNativeModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\Variations\nondevelopment\baselib.bc" @"C:\Users\18EE~1\AppData\Local\Temp\_49806~1\response.rsp"

    ?????? ??????? ?? ????? ????????????? ? ???????? ????????????? ??????? ????????.
    Traceback (most recent call last):
    File "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 3063, in <module>
    sys.exit(run())
    File "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 1607, in run
    shared.Building.link(linker_inputs, specified_target)
    File "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 2114, in link
    output = run_process([LLVM_LINK] + link_args + ['-o', target], stdout=PIPE).stdout
    File "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 167, in run_process
    return run_base(cmd, universal_newlines=universal_newlines, check=check, *args, **kw)
    File "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 162, in run_base
    result.check_returncode()
    File "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 148, in check_returncode
    raise Py2CalledProcessError(returncode=self.returncode, cmd=self.args, output=self.stdout, stderr=self.stderr)
    tools.shared.Py2CalledProcessError: Command '['C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\\BuildTools\\Emscripten_FastComp_Win\\llvm-link.exe', '@C:\\Users\\18EE~1\\AppData\\Local\\Temp\\tmpsxhksl.response', '-o', 'D:\\\xd0\xe0\xe1\xee\xf2\xe0\\MyGame\\New Unity Project\\Library\\il2cpp_cache\\linkresult_E7FE2617A63879E57AEFF84DD9903790\\build.bc']' returned non-zero exit status 1


    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
    at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
    stderr:
    Unhandled exception. Unity.IL2CPP.Building.BuilderFailedException: "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" -E "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" -o "D:\�����\MyGame\New Unity Project\Library\il2cpp_cache\linkresult_E7FE2617A63879E57AEFF84DD9903790\build.bc" -s TOTAL_MEMORY=384MB -s DISABLE_EXCEPTION_CATCHING=0 -s WASM=0 -O3 "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubsystemsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsNativeModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc" "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\Variations\nondevelopment\baselib.bc" @"C:\Users\18EE~1\AppData\Local\Temp\_49806~1\response.rsp"

    ?????? ??????? ?? ????? ????????????? ? ???????? ????????????? ??????? ????????.
    Traceback (most recent call last):
    File "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 3063, in <module>
    sys.exit(run())
    File "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 1607, in run
    shared.Building.link(linker_inputs, specified_target)
    File "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 2114, in link
    output = run_process([LLVM_LINK] + link_args + ['-o', target], stdout=PIPE).stdout
    File "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 167, in run_process
    return run_base(cmd, universal_newlines=universal_newlines, check=check, *args, **kw)
    File "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 162, in run_base
    result.check_returncode()
    File "C:\Program Files\Unity\Hub\Editor\2020.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 148, in check_returncode
    raise Py2CalledProcessError(returncode=self.returncode, cmd=self.args, output=self.stdout, stderr=self.stderr)
    tools.shared.Py2CalledProcessError: Command '['C:/Program Files/Unity/Hub/Editor/2020.1.8f1/Editor/Data/PlaybackEngines/WebGLSupport\\BuildTools\\Emscripten_FastComp_Win\\llvm-link.exe', '@C:\\Users\\18EE~1\\AppData\\Local\\Temp\\tmpsxhksl.response', '-o', 'D:\\\xd0\xe0\xe1\xee\xf2\xe0\\MyGame\\New Unity Project\\Library\\il2cpp_cache\\linkresult_E7FE2617A63879E57AEFF84DD9903790\\build.bc']' returned non-zero exit status 1


    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
    at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)

    at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x000f5] in <9ddd600ae5964fe0b21a870e08c53748>:0
    at UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x0005d] in <9ddd600ae5964fe0b21a870e08c53748>:0
    at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) [0x0007a] in <9ddd600ae5964fe0b21a870e08c53748>:0
    at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) [0x0031a] in <9ddd600ae5964fe0b21a870e08c53748>:0
    at UnityEditorInternal.IL2CPPBuilder.Run () [0x000de] in <9ddd600ae5964fe0b21a870e08c53748>:0
    at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001c] in <9ddd600ae5964fe0b21a870e08c53748>:0
    at UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) [0x00108] in /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:373
    at UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x0029c] in /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:911
    at UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <9ddd600ae5964fe0b21a870e08c53748>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <9ddd600ae5964fe0b21a870e08c53748>:0
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[], Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    UnityEditor.BuildPlayerWindow:OnGUI()
    UnityEditor.HostView:OldOnGUI()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue()
    UnityEngine.UIElements.EventDispatcher:OpenGate()
    UnityEngine.UIElements.EventDispatcherGate:Dispose()
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&)
    UnityEngine.UIElements.UIEventRegistration:processEvent(Int32, IntPtr)
    UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)
    (Filename: <9ddd600ae5964fe0b21a870e08c53748> Line: 0)

    Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 90.7 MB.
    System memory in use after: 90.4 MB.

    Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 2297.
    Total: 14.493300 ms (FindLiveObjects: 1.038400 ms CreateObjectMapping: 0.184500 ms MarkObjects: 12.752000 ms DeleteObjects: 0.516200 ms)

    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize: 10.702 ms
    Integration: 18.854 ms
    Integration of assets: 0.004 ms
    Thread Wait Time: 18.029 ms
    Total Operation Time: 47.589 ms
    System memory in use before: 90.1 MB.
    System memory in use after: 90.3 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2299.
    Total: 11.637400 ms (FindLiveObjects: 0.432300 ms CreateObjectMapping: 0.059200 ms MarkObjects: 11.132200 ms DeleteObjects: 0.012100 ms)

    Build completed with a result of 'Failed'
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    UnityEditor.BuildPlayerWindow:OnGUI()
    UnityEditor.HostView:OldOnGUI()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue()
    UnityEngine.UIElements.EventDispatcher:OpenGate()
    UnityEngine.UIElements.EventDispatcherGate:Dispose()
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&)
    UnityEngine.UIElements.UIEventRegistration:processEvent(Int32, IntPtr)
    UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0027c] in <9ddd600ae5964fe0b21a870e08c53748>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <9ddd600ae5964fe0b21a870e08c53748>:0
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    UnityEditor.BuildPlayerWindow:OnGUI()
    UnityEditor.HostView:OldOnGUI()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue()
    UnityEngine.UIElements.EventDispatcher:OpenGate()
    UnityEngine.UIElements.EventDispatcherGate:Dispose()
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&)
    UnityEngine.UIElements.UIEventRegistration:processEvent(Int32, IntPtr)
    UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
     
  46. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    Thanks for the additional information. I'm not entirely sure what the problem is here. It looks like the project might be in a directory with non-ASCII characters in the path, and maybe that is causing a problem for Emscripten. Can you attempt to move the project to a path that contains only ASCII characters?
     
  47. VladimirSalazko

    VladimirSalazko

    Joined:
    Oct 13, 2020
    Posts:
    4
    Thank you very much =) Helped
     
  48. derkoi

    derkoi

    Joined:
    Jul 3, 2012
    Posts:
    2,260
    @JoshPeterson I've tried twice to upload the bug report but it gets to around 98% uploaded and says the connection was lost! The whole process taking over 3 hours each time!

    I'll zip the project up and put it on to my Synology server and add the download link in the bug report. Unless that's not helpful?
     
  49. derkoi

    derkoi

    Joined:
    Jul 3, 2012
    Posts:
    2,260
    @JoshPeterson I've uploaded the bug report, Case number: 1285111
     
  50. derkoi

    derkoi

    Joined:
    Jul 3, 2012
    Posts:
    2,260