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Exception: Failed to update dependencies: TINY SHELL>

Discussion in 'Project Tiny' started by castana1962, Mar 9, 2019.

  1. castana1962

    castana1962

    Joined:
    Apr 10, 2013
    Posts:
    362
    Hi
    I am trying the Tiny project in Unity 2018.3.8f1 and I cannot import examples
    I did the following
    1- I created a 2D Project en Unity
    2- Imported the Tiny Mode from Package Manager ( 0.14.2 preview)
    3- The project setting/ player is Net 4x Equivalent
    4. Then I try to import the samples from Tiny/Import Samples and I got the following Error

    Exception: Failed to update dependencies:
    TINY SHELL> D:\ProyectoTinyECS2D\Tiny\Dist
    SET PATH=C:\Program Files\Unity\Hub\Editor\2018.3.8f1\Editor\Data\MonoBleedingEdge\bin;%PATH%
    bee.exe


    For it, Could anybody help me to fix it?
    Thanks for your time
    Best Regards
    Alejandro
     
    JamesArndt likes this.
  2. Grillbrick

    Grillbrick

    Joined:
    Jul 17, 2015
    Posts:
    9
    +1 - I too am having this same issue.
     
  3. Grillbrick

    Grillbrick

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    Jul 17, 2015
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    Downgraded from 0.14.2 -> 0.14.1 and everything works better.
     
    castana1962 likes this.
  4. castana1962

    castana1962

    Joined:
    Apr 10, 2013
    Posts:
    362
    Hi Grillbrick
    You are right !!!
    I installed the 0.14.1 version and it is working better but I had to create a new Unity 2D project( when I Downgraded from 0.14.2 -> 0.14.1 in my old project, I had a lot of errors....)
    Thanks
    Alejandro
    PS. Hopefully Unity can fix this problem in the next Tiny versions ....
     
  5. Sephius

    Sephius

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    Jul 5, 2013
    Posts:
    6
    The latest version is now 0.14.4 and the problem still exist.
     
  6. nubfight4

    nubfight4

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    Sep 9, 2017
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    Revert back to 0.14.3 It worked for me on 2018.3 :)
     
  7. raymondyunity

    raymondyunity

    Unity Technologies

    Joined:
    Apr 30, 2018
    Posts:
    97
    For completely new users of Tiny this is an issue. We have a fix coming today hopefully.
     
    JamesArndt likes this.
  8. ReadyPlayGames

    ReadyPlayGames

    Joined:
    Jan 24, 2015
    Posts:
    41
    Appreciate it! I'm looking forward to trying this out (I'm running 2019.1)
     
  9. PauloBissonho

    PauloBissonho

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    Dec 1, 2018
    Posts:
    4
    [QUOTE = "raymondyunity, postagem: 4461724, membro: 1798435"] Para usuários completamente novos do Tiny, este é um problema. Temos uma solução para hoje, espero. [/ QUOTE]

    na versão 14.5 continua com o mesmo problema
     
  10. FDMpro

    FDMpro

    Joined:
    Aug 19, 2014
    Posts:
    5
    v0.14.5 in Unity 2019.1 and Problem still Existed.
     
  11. raymondyunity

    raymondyunity

    Unity Technologies

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    Apr 30, 2018
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    97
  12. pratikxman

    pratikxman

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    Jan 17, 2016
    Posts:
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    @castana1962 Switch platform to WebGL in Build Settings and try again
     
    castana1962 likes this.
  13. FDMpro

    FDMpro

    Joined:
    Aug 19, 2014
    Posts:
    5
    the Failed to update dependencies problem but I think it's solve somehow. Thanks
     
  14. Andy608

    Andy608

    Joined:
    Jun 17, 2017
    Posts:
    2
    Still having the "failed to update dependencies" problem with Unity Version 2019.1.2f1 and Tiny Version 0.14.5
     
  15. Rocco_B

    Rocco_B

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    Oct 28, 2016
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    25
    Also getting the Failed To Update Dependancies in 2019.1.2f1 using Tiny Mode 0.14.5. However switching to WebGL platform seemed to work perfectly! I believe this is the solution as of right now.
     
  16. Jinjer88

    Jinjer88

    Joined:
    May 17, 2017
    Posts:
    8
    Hi,
    Unity 2019.1.3f1 , Tiny Mode 0.14.5 same error when importing samples. "Exception: Failed to update dependencies", also creating new tiny project throws this error.
    Adding WebGL module didn't help, but downgrading Tiny Mode's version worked.
    Versions that worked for me are 0.14.3 and 0.14.1
     
    Last edited: May 24, 2019
  17. Rocco_B

    Rocco_B

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    Oct 28, 2016
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    Adding the WebGL module is not enough. Did you actually switch your platform settings to WebGL?
     
    Jinjer88 likes this.
  18. Jinjer88

    Jinjer88

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    May 17, 2017
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    Yes I did. My target build in build settings is WebGL, but the only thing that worked was downgrading to 0.14.3 or 0.14.1
     
  19. JamesArndt

    JamesArndt

    Joined:
    Dec 1, 2009
    Posts:
    2,671
    Unity 2019.1.0f2 and this error is still occurring for me. "Exception: Failed to update dependencies:" I cannot load the samples nor can I make a build. I did switch my build target to WebGL as well.

    Update: I rolled back to 1.43 of Project Tiny and now all of the samples were brought into the editor, however when I attempt to load one of the sample projects, each gives a compiler error and does not load the project:

    Code (CSharp):
    1. ArgumentNullException: Value cannot be null.
    2. Parameter name: path
    3.   at System.IO.DirectoryInfo.CheckPath (System.String path) [0x00003] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    4.   at System.IO.DirectoryInfo..ctor (System.String path, System.Boolean simpleOriginalPath) [0x00006] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    5.   at System.IO.DirectoryInfo..ctor (System.String path) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    6.   at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo..ctor(string)
    7.   at Unity.Tiny.Persistence.LoadMainAsset (System.String mainAssetPath, Unity.Tiny.IRegistry registry) [0x00091] in C:\Users\jrarndt\Desktop\Project Tiny\Library\PackageCache\com.unity.tiny@0.14.3-preview\Editor\Persistence\Persistence.cs:892
    8.   at Unity.Tiny.Persistence.LoadProject (System.String projectPath, Unity.Tiny.IRegistry registry) [0x00001] in C:\Users\jrarndt\Desktop\Project Tiny\Library\PackageCache\com.unity.tiny@0.14.3-preview\Editor\Persistence\Persistence.cs:827
    9.   at Unity.Tiny.TinyEditorApplication.LoadProject (System.String projectFile, Unity.Tiny.TinyContext context) [0x00008] in C:\Users\jrarndt\Desktop\Project Tiny\Library\PackageCache\com.unity.tiny@0.14.3-preview\Editor\Windows\TinyEditorApplication.cs:503
    10.   at Unity.Tiny.TinyEditorApplication.LoadProject (System.String projectFile) [0x00008] in C:\Users\jrarndt\Desktop\Project Tiny\Library\PackageCache\com.unity.tiny@0.14.3-preview\Editor\Windows\TinyEditorApplication.cs:491
    11.   at Unity.Tiny.FileMenuItems.OpenForEditing[TPersistentObject] (System.String panelName, System.String extension, System.Func`2[T,TResult] loader) [0x00058] in C:\Users\jrarndt\Desktop\Project Tiny\Library\PackageCache\com.unity.tiny@0.14.3-preview\Editor\TinyAssetsMenuItems\FileMenuItems.cs:151
    12.   at Unity.Tiny.FileMenuItems.OpenProject () [0x00001] in C:\Users\jrarndt\Desktop\Project Tiny\Library\PackageCache\com.unity.tiny@0.14.3-preview\Editor\TinyAssetsMenuItems\FileMenuItems.cs:65
    13. (Filename: <1f0c1ef1ad524c38bbc5536809c46b48> Line: 0)
     
    Last edited: May 28, 2019
  20. Jinjer88

    Jinjer88

    Joined:
    May 17, 2017
    Posts:
    8
    Check your tiny project's path, no spaces, no special characters. Folder named "Project Tiny" might throw this error, "projectTiny" probably fixes it.