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Exception every single frame

Discussion in 'VR' started by mikerz1985, Apr 17, 2018.

  1. mikerz1985

    mikerz1985

    Joined:
    Oct 23, 2014
    Posts:
    79
    Hello -- I've used various releases of the holotoolkit, most recently the 2017.2 rc2. I've tried it with Unity 2017.3.1f1, 2017.4.1f1 and 2018.1.0b13

    I keep getting exceptions like this during runtime
    "Exception thrown at 0x76E62552 in arvisualizer.exe: Microsoft C++ exception: _com_error at memory location 0x0CCB9C38."

    I've even removed or deactivated absolutely everything in my scene except for the main camera.

    I've tried multi-pass rendering, single-pass, .net 3.5 runtime, .net 4 runtime, il2cpp backend, .net backend (with this version of holotoolkit i seem to only be able to use il2cpp, so vuforia isn't an option).

    I have no idea why this exception is being thrown, but, as one might expect, it significantly affects performance.

    Any clues? Has anyone else encountered this?
     
  2. Unity_Wesley

    Unity_Wesley

    Unity Technologies

    Joined:
    Sep 17, 2015
    Posts:
    558
    Can you provide the call stack? The exception is not much help on seeing what the issue is, have you try building to a fresh build folder?
     
  3. mikerz1985

    mikerz1985

    Joined:
    Oct 23, 2014
    Posts:
    79
    Sure -- this is what I get from the call stack

    Code (CSharp):
    1. KernelBase.dll!_RaiseException@16()
    2. msvcrt.dll!76a5ac19()
    3. [Frames below may be incorrect and/or missing, no symbols loaded for msvcrt.dll]
    4. [External Code]
    5. UnityPlayer.dll!5482edb5()
    6. UnityPlayer.dll!54921798()
    I can't seem to get more information -- it fails to load the pdb for KernelBase, and source is not available