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Evolving World and kickstarter

Discussion in 'Works In Progress - Archive' started by Nivvdiy, Feb 1, 2016.

  1. Nivvdiy

    Nivvdiy

    Joined:
    Jan 25, 2016
    Posts:
    5
    Hello all
    I come here to talk about my project, i started it on Monogame but i decide to change to Unity.

    It's an evolving city builder game.

    If you want to know more about it i give you the kickstarter https://www.kickstarter.com/projects/1470465306/evolving-world

    The project is on the start i work hard on it. I will show you all update when they was able to be shown.
     
  2. MikeUpchat

    MikeUpchat

    Joined:
    Sep 24, 2010
    Posts:
    1,055
    Why is there no video showing the game, you do have more than a mockup right? You asking a lot of people to raise 250,000 euros with nothing for them to see, I would suggest adding a video or two of the game and posting bit more about the team behind it.
     
  3. Nivvdiy

    Nivvdiy

    Joined:
    Jan 25, 2016
    Posts:
    5
    Thanks for your reply. That's a good critic, i work hard on the game, most of the team are on work that's why we need to raise fund, i'm the only one who can work every time on it, and i'm very bad to make video.
     
  4. Schneider21

    Schneider21

    Joined:
    Feb 6, 2014
    Posts:
    3,510
    I haven't seen one of these in a while. One of the things I do best is critique Kickstarters, so I'll give you my two cents. To get this out of the way, your Kickstarter Campaign will fail. I'm so confident in this that I'd wager the amount of your funding request on it. Here is why:
    1. You appear to have nothing more than an idea. You show one single concept art image, and you list a bunch of neat bullet point concepts. Anyone can do this, and it doesn't demonstrate that you have the capability to pull off what you're requesting money for.
    2. Your website is "under construction." Your website is one of the first places people will look when wanting to know more about your team. The only thing you have is an embedded widget of the Kickstarter page we just came from, an ad (Really?!), and a giant artsy Under Construction image. This is the absolute best way you can suggest to people that you aren't capable of finishing things.
    3. Most of your rewards are junk. The first four are laughable and should probably be consolidated down to one, if they even need to be there at all.
    4. You don't explain why you need the money and what it'd be used for. Don't feel bad. Everyone skips this. And everyone who skips this mismanages their funds if they do receive them, and almost all of those projects fail.
    5. Your stretch goals promise things you may not be able to offer. In the event you did actually reach one of your stretch goals of 500,000 Euro, how does that guarantee you'll be accepted to the Xbox One or PS4 platforms? Do you understand how those publishing programs work? And why do you need that much more to publish on those systems?
    My honest suggestion would be to cancel this campaign now. Spend a month or two really putting some stuff together. You need screenshots, videos, a functioning website, and a stronger social media presence. You need more information than just cool ideas. You have to sell people on your team's ability to succeed, and convince them why they need to fund this project.

    Lastly, consider recruiting a native English speaker to help translate. You've done a very good job, but there are still enough mistakes and confusing parts to throw readers off, and the last thing you want is people distracted by something silly like that when they should be focusing on your sales pitch.

    I do wish you luck, but you have a lot more work to put in if you want this project to be successful.
     
    illjuicebox, Aaron_T, Teila and 2 others like this.
  5. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,929
    Sad thing is if this fails, it will be much harder to promote yourself later than it will if you wait until you are actually ready to do a Kickstarter campaign. Game development is littered with over zealous game developers who try to get money for nothing and end up failing...and then giving up.

    Don't do this to yourself. Listen to to the post above.
     
    theANMATOR2b and Aaron_T like this.
  6. Aaron_T

    Aaron_T

    Joined:
    Sep 30, 2014
    Posts:
    123
    The previous 2 comments are correct. You even have "<pictures will come/images à venir>" littered throughout the page, obviously showing that you still have some preparations to make before doing a kickstarter (especially one as ambitious as $200,000+)
     
  7. Nivvdiy

    Nivvdiy

    Joined:
    Jan 25, 2016
    Posts:
    5
    We work hard on it, our web designer work on the static version of the website, i wait for his work to put it only soon. I work on the game right now. I read all your comment to have a better campaign, thanks for your feedback. That's make me sad but it's very important because you send constructive comments. Yes i will explain how funds will be used, and i will introduce the team better than i have done.
    Thanks all for your comments.
     
  8. Aaron_T

    Aaron_T

    Joined:
    Sep 30, 2014
    Posts:
    123
    Just make sure that it doesn't demotivate you, but rather motivates you and your team even more!
     
    Schneider21 likes this.
  9. Nivvdiy

    Nivvdiy

    Joined:
    Jan 25, 2016
    Posts:
    5
    That motivate very high to do a better work and icrease the quality of the campaign ^^
     
  10. FreakForFreedom

    FreakForFreedom

    Joined:
    Jan 22, 2013
    Posts:
    156
    One other thing I feel missing is the total lack of press coverage/social media interaction. Without some famous people/investors and a 2D/retro/remake game, it seems practically impossible to achieve 250€ with an original game idea like yours on KS.
    Read some articles a few month ago saying that basically you need about 6 month of non-stop trying to get the press to write about you and your game, otherwise not enough people will know about it when the crowdfunding campaign starts.
    Really really don't want to demotivate you, quite the contrary! It's just the same reason why I haven't hit KS with my super duper awesome idea yet ;)