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Evolution animation!!

Discussion in 'Animation' started by unity_x2Zn9ncjYugTYg, May 15, 2018.

  1. unity_x2Zn9ncjYugTYg

    unity_x2Zn9ncjYugTYg

    Joined:
    May 15, 2018
    Posts:
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    Hello guys, i need some help.
    I need to create a evolution screen like pokémon and digimon games, how can i do It?
     
  2. BrandyStarbrite

    BrandyStarbrite

    Joined:
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    Posts:
    2,076
    What's an evolution screen?
    Can you show us a pic?
     
  3. unity_x2Zn9ncjYugTYg

    unity_x2Zn9ncjYugTYg

    Joined:
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    Posts:
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    Thanks for reply me
    U can see the animation here:
     
  4. BrandyStarbrite

    BrandyStarbrite

    Joined:
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    Okay. For the character....
    You'll have to make multiple 3d models, of the character that is
    supposed to evolve.

    A baby form. Eg. Pikachu.
    And an evolved form Raichu.

    When it's time to do the evolution scene, you swap out the pikachu model
    or remove it from the scene, then replace it with the Raichu model.

    In the vids thumbnail pic, the baby digimon, is surrounded by large, rotating
    magical glowing circular wall rings, with the word Evolution and all sorts
    of numbers and symbols, moving around in a circular ringlike motion,
    around the evolving digimon.

    To create that circular ring, you'll have to create a 3d cylinder object,
    remove the top and bottom caps, and then bring it into Unity.
    Add a material to it and duplicate the circular ring mesh, a few times.

    The word evolution, the symbols and the effects, can be made in
    photoshop or gimp etc. And saved as seperate png. images.
    You can then bring those png. images into Unity, put them onto the
    rotating circular rings. And make, or program the 3d rings to rotate in
    opposite directions.
    Doing that, will give it the appearance, that the words and symbols, are
    rotating in a circular motion, around your evolving character.

    Or, you could make, a fancy 2d animation(s) in photoshop and gimp.
    And then bring those animation(s), into Unity, to be used as an
    animated texture(s). Then apply it/them, onto the rotating ring mesh.
    And enjoy.

    There is so much to say on this, but it is too much for me to write. :p
     
    Last edited: May 18, 2018
  5. unity_x2Zn9ncjYugTYg

    unity_x2Zn9ncjYugTYg

    Joined:
    May 15, 2018
    Posts:
    4
    Ooh, thank you very much!
    I appreciate your help!!
     
    BrandyStarbrite likes this.