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Everything seems closer in unity compared to real life.

Discussion in 'Editor & General Support' started by papibeast, Jul 10, 2015.

  1. papibeast

    papibeast

    Joined:
    May 31, 2015
    Posts:
    24
    Hey ,I'm working on a ArchViz scene building a house following perfect scale.
    When I walk around in Unity everything seems much smaller than in reality.
    Any help would be greatly appreciated.
    Thanks!
     
  2. macdude2

    macdude2

    Joined:
    Sep 22, 2010
    Posts:
    685
    Field of view?
     
  3. chelnok

    chelnok

    Joined:
    Jul 2, 2012
    Posts:
    673
    Like @macdude2 said, in camera, change field of view somewhere around 90
     
  4. papibeast

    papibeast

    Joined:
    May 31, 2015
    Posts:
    24
    Hey , Thanks @macdude2 and @chelnok , but I played with FOV and still feels very off.
    at 90 the view is way off and has a warp effect , the closest I got was setting FOV to 60 but still the scene feels much smaller than what it is in real life.
    should I try scaling the asset? does anyone know anything else I can try?
    Thanks
     
  5. angrypenguin

    angrypenguin

    Joined:
    Dec 29, 2011
    Posts:
    12,222
    I believe it's because of how projection works for real-time 3D graphics. The screen is a flat rectangle, which isn't how your eyes work. A good camera setup can be a pretty good approximation assuming you're looking at the screen with your head in about the right spot. That's usually more than good enough. If you need anything better than that then you'll need something like an Occulus - a stereoscopic head-mounted display with visuals appropriately distorted to correct for the projection inaccuracies.
     
    Stormbreaker likes this.
  6. Zomby138

    Zomby138

    Joined:
    Nov 3, 2009
    Posts:
    652
    Try adjusting the height of the camera from the ground. I've found that makes a huge difference.
     
    angrypenguin likes this.