Search Unity

Everyplay small videos crash the game everytime on Android 5.0+

Discussion in 'Unity Everyplay' started by mog-mog-mog, Mar 15, 2015.

  1. mog-mog-mog

    mog-mog-mog

    Joined:
    Feb 12, 2014
    Posts:
    266
    I am seeing delay in Everyplay recording when I start and stop. If I record a small video < 5 seconds, it crash the app, repro on Everyplay Demo. I am using latest everyplay asset from asset store and unity 4.6.3 p3
    It floods my screen with GL_INVALID_ENUM error.

    I've multi-threading, gpu skinning turned on and Graphics API set to Automatic
    If I turn off multi-threading, gpu-skinning and set graphics api to GL ES 2.0, it works fine.

    What is the expected configuration for using Everyplay on Android?
     
  2. surathunity3d

    surathunity3d

    Moderator

    Joined:
    Sep 30, 2014
    Posts:
    128
    Hi @lilboylost

    Are you using HUD-less recording?
    On Android, HUD-less rendering is NOT supported if you are using multi-threaded rendering.

    Cheers,
    Surath
     
  3. umair_hassan

    umair_hassan

    Joined:
    Aug 14, 2014
    Posts:
    6
    Surath: I think you are saying other way around :) On Android it is fully supported
     

    Attached Files:

  4. screenname_taken

    screenname_taken

    Joined:
    Apr 8, 2013
    Posts:
    663
    @surathunity3d @lilboylost My game crashes on Android after 2 secs of hitting the record button...
    Tegra3 TF300T with Marshmallow.
    It will just freeze the screen with the sound going on and i'll need to shut down the app from the manager.
     
  5. Svirsky

    Svirsky

    Joined:
    Sep 16, 2015
    Posts:
    5