Search Unity

  1. Check out the Unite LA keynote for updates on the Visual Effect Editor, the FPS Sample, ECS, Unity for Film and more! Watch it now!
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  4. Want more efficiency in your development work? Sign up to receive weekly tech and creative know-how from Unity experts.
    Dismiss Notice
  5. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  6. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice
Guest, the Everyplay forum is currently read-only, due to a recent shutdown in the service. Please read more here.

Everyplay.SetMotionFactor?

Discussion in 'Unity Everyplay' started by arikm, Apr 14, 2016.

  1. arikm

    arikm

    Joined:
    Oct 27, 2013
    Posts:
    7
    I couldn't find in the docs or code what this function does?

    Thanks.
     
  2. ullatussimo

    ullatussimo

    Unity Technologies

    Joined:
    Jun 16, 2015
    Posts:
    102
    Hello @arikm ,

    Thanks for reaching out!

    The Everyplay.SetMotionFactor -method affects the bitrate of the recorded video.
    It accepts a value from 1-4 where 4 is the best quality and biggest filesize. The default is two.
    If your game features a lot of high-speed movement, it's recommended to use a higher value, but in most cases the default value should be OK.

    Hope this helps!

    Cheers,
    Simo
     
  3. nbg_yalta

    nbg_yalta

    Joined:
    Oct 3, 2012
    Posts:
    340
    Hi, can you tell a bitrate amount for each value and how does it affect performance?