Hello! I'm trying to integrate Everyplay plugin into existing iOS game, testing on iPhone 4S. Empty project with Everyplay plugin installed alone works fine; `Everyplay.IsRecordingSupported()` returns `true`, test record button is enabled, and video is recording. However importing this plugin to existing game makes this method to return `false` (on the same device), and test button becomes disabled. Do you have any suggestions? Thanks.