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Everyplay not working exported in Android project

Discussion in 'Unity Everyplay' started by glaquidara, May 3, 2017.

  1. glaquidara

    glaquidara

    Joined:
    Apr 27, 2017
    Posts:
    1
    I have a Unity app using Everyplay exported in an Android project.
    When I run it I receive the following log and Everyplay is not starting.
    I suspect some conflict with android support v4 lib.
    Any suggestions?

    05-03 21:37:26.171 8709-8786/me.nichel.weesh I/Unity: Setting BehaviourComponentFactory

    (Filename: ./artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    05-03 21:37:26.363 8709-8786/me.nichel.weesh I/Unity: AndroidJavaException: java.lang.IllegalAccessError: Illegal class access: 'com.everyplay.Everyplay.c' attempting to access 'com.everyplay.Everyplay.b.a$2' (declaration of 'com.everyplay.Everyplay.c' appears in /data/app/me.nichel.weesh-1/base.apk)
    java.lang.IllegalAccessError: Illegal class access: 'com.everyplay.Everyplay.c' attempting to access 'com.everyplay.Everyplay.b.a$2' (declaration of 'com.everyplay.Everyplay.c' appears in /data/app/me.nichel.weesh-1/base.apk)
    at com.everyplay.Everyplay.c.u(Unknown Source)
    at com.everyplay.Everyplay.c.<init>(Unknown Source)
    at com.everyplay.Everyplay.Everyplay.<clinit>(Unknown Source)
    at com.everyplay.Everyplay.Everyplay.configureEveryplay(Unknown Source)
    at com.everyplay.Everyplay.unity.EveryplayUnity3DWrapper.initEveryplay(Unknown Source)
    at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
    at com.unity3d.player.UnityPlayer.a(Unknown Source)
    at com.unity3d.player.UnityPlayer$b$1.handleMessage(Unknown Source)
    at android.os.Handler.dispatchMessage(
     
  2. pmjo

    pmjo

    Unity Technologies

    Joined:
    Sep 17, 2013
    Posts:
    245
    There is a new release (2150-1570) available. It does not require support lib at all. I hope that solves your issue.