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Everyplay in Unity 2019

Discussion in 'Editor & General Support' started by xzodia, Mar 17, 2020.

  1. xzodia

    xzodia

    Joined:
    Jan 24, 2013
    Posts:
    45
    I'm trying to implement the Everyplay plugin into a Unity 2019 build, and it seems very close to working but I get this linker error that I can't solve. Can anyone help?

    Undefined symbols for architecture arm64:
    "_main", referenced from:
    +[EveryplayCommon isEncrypted] in Everyplay(Everyplay)

    ld: symbol(s) not found for architecture arm64
    clang: error: linker command failed with exit code 1 (use -v to see invocation)
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,217
  3. HaimBendanan

    HaimBendanan

    Joined:
    May 10, 2016
    Posts:
    28
    @xzodia did you found a solution for this? I am upgrading to 2019 and got the same error
     
  4. xzodia

    xzodia

    Joined:
    Jan 24, 2013
    Posts:
    45
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