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EveryPlay does not record sound on iOS 9.

Discussion in 'Unity Everyplay' started by weliketoparty, Sep 22, 2015.

  1. weliketoparty

    weliketoparty

    Joined:
    Aug 17, 2011
    Posts:
    124
    Hello.
    I have been use EveryPlay for a few months.
    I’m developing a project using Unity 4.5.4 f1 , xCode 6.4 (6E35b) , and the last EveryPlay version 1990-1410 .
    I did not have a single problem with Everyplay since i start use it, but now updating devices to iOS 9 the sound of the gameplay, which works as expected during the game session, is not recorded at all by Everyplay.
    The gameplay video is recorded, but the sound is not.
    I did test it on 2 devices, one iPhone 6 and one iPad mini 2 with iOs 9.
    Everything is working correctly on iOS 8.
    Is it a common problem? or has been already reported?
    Do you have any advice to fix it ? Should I expect to fix it only after an update of EveryPlay or Apple iOS version ?
    Thank you very much in advice for the support.
     
  2. Mr-Cattz

    Mr-Cattz

    Joined:
    Feb 24, 2015
    Posts:
    3
    Im having the same issue with ios9,
    using Everyplay version 2000,
    it has always worked as normal (and still does on any device which is < ios9) gameplay sound is fine, but sound is not recorded by Everyplay at all.

    Did you find anything yet?
     
  3. weliketoparty

    weliketoparty

    Joined:
    Aug 17, 2011
    Posts:
    124

    This is the reply I got by emailing the support :

    I was able to reproduce the issue you described when using xCode 6.4. However, I was able to solve the issue by updating to xCode 7.

    The exact Unity version I used was 4.6.8p2. Can you try updating your Xcode?

    I did not test it yet, but I think it should work as expected.
     
  4. Mr-Cattz

    Mr-Cattz

    Joined:
    Feb 24, 2015
    Posts:
    3
    ahh, interesting... I'm using cocos2D for dev, still have the same issue, everything is at the latest versions... hmmm...

    Thanks for the reply!
     
  5. weliketoparty

    weliketoparty

    Joined:
    Aug 17, 2011
    Posts:
    124
    I update everything too, using Unity, and now the sound is recorded as expected. Unfortunately i'm having other problem but that's another story.
    I highly suggest to contact Everyplay support and let them know about your problem with the setup you're using. They came back to me in 2 days. They will probably tell you how to fix it.
     
  6. pmjo

    pmjo

    Unity Technologies

    Joined:
    Sep 17, 2013
    Posts:
    240
    The iOS 9 audio issue on custom engines has been fixed in v2.0.1 - Oct 9th 2015 (build 2010)

    Github