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Everyplay Always-On?

Discussion in 'Unity Everyplay' started by polytropoi, Sep 14, 2017.

  1. polytropoi

    polytropoi

    Joined:
    Aug 16, 2006
    Posts:
    658
    The Integration Design Guide doc mentions the concept of "Always-On" recording which sounds interesting, but I don't see any details about it. What is the recommended way to achieve that? I guess one could just start recording automatically when in play mode, and limit the time with SetMaxRecordingMinutesLength - would it then just keep refilling the buffer until stopped? Or would it be better to stop and restart it programmatically after a set time interval?
     
  2. Nkon

    Nkon

    Unity Technologies

    Joined:
    Jun 12, 2017
    Posts:
    27
    Hi there!

    The best way to achieve it really depends on the specific game. The options are to let the recording always run and use SetMaxRecordingMinutesLength just like you said. This will not fill the device with huge amounts of data. Alternatively one can start/stop the recording during suitable moments in the game. The important thing is, it is better to do this automatically instead of depending on the user to activate it.

    -Niko