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Every time I change a script Unity reimports every Prefab in Resources Folder

Discussion in 'Editor & General Support' started by OC_Raiz, Jul 15, 2020.

  1. OC_Raiz

    OC_Raiz

    Joined:
    Jul 4, 2016
    Posts:
    5
    So... I upgraded from Unity 2019.3.0f1 to 2019.4.3f1, because in the earlier version Unity did a reimport and rebuild every shader on 1 little shader-code change.

    And now... it's like even worse. Every time I change 1 little thing in any c# script the resources-prefabs are getting reimported.

    Is there any way to prevent this?
     
  2. noptanakhon11

    noptanakhon11

    Joined:
    May 23, 2022
    Posts:
    1
    Same issue on Unity 2022.1.5f1