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Every tile position returns (0,0,0)

Discussion in '2017.2 Beta' started by KingRecycle, Aug 2, 2017.

  1. KingRecycle

    KingRecycle

    Joined:
    Jul 20, 2013
    Posts:
    26
    Is this a bug or is this intended? I can't seem to get the tiles position because it is always 0,0,0.
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,111
  3. KingRecycle

    KingRecycle

    Joined:
    Jul 20, 2013
    Posts:
    26
    Thanks, yes I figured it out. It does seem to be intended and you are suppose to store information based on coordinates and not the actual tile. At least not if you want unique variables.