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everithing on hand equals bad performance?

Discussion in 'Animation' started by fs4fsd, Apr 10, 2021.

  1. fs4fsd

    fs4fsd

    Joined:
    Sep 10, 2020
    Posts:
    1
    So making a FPS game, and i'm thinking about making it in a way that the player is going to have all the weapons/itens on his hands, but they'll have their mesh renderer disabled, and it will be enabled when they equip the iten/gun would it be bad for performance?
     
  2. launzone

    launzone

    Joined:
    Dec 2, 2015
    Posts:
    57
    usually disabled game-objects should not cause performance issues if you don't activate/ deactivate tons at the same time. but i bet if you just tried it out you can find out what you want to know.