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Ever since ios8 our game can't run on a iPad Mini

Discussion in 'Editor & General Support' started by AndyMartin458, Oct 9, 2014.

  1. AndyMartin458

    AndyMartin458

    Joined:
    Jul 15, 2012
    Posts:
    59
    We've always been able to run on our iPad Mini. It has 512 MB of Ram. Now that we have it on ios8, our game is crashing on boot. We've tried stripping away as much code as we can, but it doesn't seem to be able to run. Has anyone else come across this or found any solutions?
     
    MMM4 likes this.
  2. Graham-Dunnett

    Graham-Dunnett

    Administrator

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    What messages are logged when the game starts?
     
  3. MMM4

    MMM4

    Joined:
    Feb 25, 2014
    Posts:
    2
    I'm working on the same project, and was able to get it to start up by compressing all of our ui textures (which looks bad - but for now at least it runs). Xcode is reporting 30-40 megs less memory usage. We might be able to get half of that and still have an acceptable look, but I'm going to have to find another 20megs somewhere. I saw in the profiler that the System.ExecutableAndDlls is 140 megs. If I can get stripping to work, will reducing that number help at all?
     
    Clayzarius likes this.
  4. Clayzarius

    Clayzarius

    Joined:
    Aug 27, 2013
    Posts:
    1
    Did you ever find details about enormous memory usage of System.ExecutableAndDlls?