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EventValidator Expectations

Discussion in 'Unity Analytics' started by michael_voltage, Mar 16, 2015.

  1. michael_voltage

    michael_voltage

    Joined:
    Feb 27, 2015
    Posts:
    30
    So I understand that the event validator is for verifying integration only, and that it displays events in real-time versus the dashboard which is handled in aggregate (so expect a delay).

    But does it only show events for a single user's session? are there any other "rules" or "exceptions" on what gets displayed?

    I ask, because I don't believe I've ever seen events for more than a single user listed when monitoring play.
     
  2. emiliza_gutierrez

    emiliza_gutierrez

    Unity Technologies

    Joined:
    Sep 12, 2014
    Posts:
    25
    Hey @michael_voltage,

    The integration validator only displays events from:
    - Unity Editor
    - iOS - Builds built via XCode (including simulator), and "ad hoc" builds
    - Android - Builds installed via ADB

    We don't limit events by session. So long as one of the above is a source of your events, they should get logged in the integration validator. We do have a cap of events that can be logged in the validator. If for any reason you stop seeing events captured, you've probably hit your cap.

    Hope this helps!
     
  3. michael_voltage

    michael_voltage

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    Feb 27, 2015
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    thanks! I'll have to verify whether we are in fact seeing all sessions posting.
    Is that the same cap of 100 events per hour per user?
     
  4. emiliza_gutierrez

    emiliza_gutierrez

    Unity Technologies

    Joined:
    Sep 12, 2014
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    It's a different cap. We have a limit of 10,000 events per project in the integration validator. Flushing events to reset the cap is in the future roadmap :)
     
  5. michael_voltage

    michael_voltage

    Joined:
    Feb 27, 2015
    Posts:
    30
    My appreciation for the further details!