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EventSystem script execution order changed in 2018.3.0b11

Discussion in '2018.3 Beta' started by BlaiseRoth, Nov 26, 2018.

  1. BlaiseRoth

    BlaiseRoth

    Joined:
    Oct 11, 2016
    Posts:
    8
    This is probably a bug as it wasn't in the patch notes. The script execution order of EventSystem used to be -1,000, but now it's been changed to 0. It was useful before as it needs to be the first thing processed every frame, otherwise all events will have a frame of input lag unless you manually set your scripts that rely on EventSystem to have a script execution order of 1 or greater.

    Thanks for reading.

    EDIT: not happening anymore. Maybe just a weird "just restart unity" bug.
     
    Last edited: Nov 27, 2018