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Event Trigger OnPointerEnter/Exit even if behind another game object

Discussion in 'UGUI & TextMesh Pro' started by AussieSwissDave, Nov 8, 2019.

  1. AussieSwissDave

    AussieSwissDave

    Joined:
    Apr 20, 2013
    Posts:
    97
    Hello,

    Is it possible to have an OnPointEnter or Exist work for a game object even if there is another game object in front of it? Something that completely ignores any game object in front of it.

    Thanks very much!