Search Unity

Resolved [Event System] Prevent Raycast through UI

Discussion in 'Visual Scripting' started by SPNK78, Mar 24, 2021.

  1. SPNK78

    SPNK78

    Joined:
    Mar 8, 2021
    Posts:
    13
    Hello,

    I tried to find or create in BOLT the way to use event system / IsPointerOverGameObject, in order to prevent physics/raycast to pass through UI buttons.

    It seems to be easy with coding in a C# script, but someone knows how to do it with Bolt?

    Thanks
     
  2. SPNK78

    SPNK78

    Joined:
    Mar 8, 2021
    Posts:
    13
    Hello, I have finally succeded to do it. You can ignore this

    Thanks
     
  3. Maphos0024

    Maphos0024

    Joined:
    Feb 13, 2021
    Posts:
    5
    Can you share your solution? I have been trying to solve this for months. Tutorials on the net are old and doesnt work.
     
  4. SPNK78

    SPNK78

    Joined:
    Mar 8, 2021
    Posts:
    13
    upload_2021-11-8_9-15-21.png

    I dont use Bolt anymore, but if you still need, simply something like that if I correctly remember.
     
    ghdenrjs likes this.