Hello, I noticed my game getting "magically" worse and worse performance, so I decided to profile it and see what was up. I noticed that in my Profiler, "BehaviorUpdate" was taking up about 30-40% of my CPU usage. Going further, EventSystem.Update() is taking up ~15.8% of my CPU usage. This is rather large and substantial. In real performance I see that, without the EventSystem, my game will run at about 58 - 67 fps. When I enable the required EventSystem and scripts for the uGUI to operate, I'm getting 40 - 48 fps. It's almost eating up a clear 10 -15 fps, if not more. Since we cannot edit the EventSystem scripts ("Event System" and "Standalone Input Module" scripts) ourselves, is there a way to get better performance from these? I'm assuming something in the Update() of these scripts is running extremely fast to detect any gui clicks or whatever, but perhaps there could be an option to run a little slower on something, so as not to eat up so much cpu usage? If this has been addressed already I apologize. Thank you.