I would like to track the equipment and skills the player use in the pvp battle. However, we have many equipment and abilities per player. So I guess the event will look like this: Event name: match_end Parameters: game_mode, ability1, ability2, ability3, ability4, equipment1, equipment2, equipment3, equipment4, equipment5, equipment6, match_result, match_duration, gold_earn, character_use, score_earn Is this a correct approach? Does Unity Analytics support array data type in parameters? If the player has many types of equipment (up to 10) and ability (up to 8 ), we may reach the limit of 10 parameters per event. Or should I use the follow approach: Event name: match_end Parameters: game_mode, match result, match_duration, score_earn, gold_earn Event name: ability_use_in_pvp_match Parameters: game_mode, ability1, ability2, ability 3, etc. Event name: equipment_use_in_pvp_match Parameters: game_mode, equipment1, equipment2, etc.