Another day another question. For the event to be valid does it have to be described and enabled in the Event Manager? Can I from the level of the unity make the event and send it to the dashborad as valid? During tests on the sample provided by Unity I got the data send as invalid since I did not declare and enable it in the Event Manager. Later on it kept showing the parameters aka fabulouSting, SparklINT ect as invalid up until I declared it in the Event itself. Do you always have to enable and describe parameters in the Event manager before getting valid data? Or is there some other way to do it? Can I do this from Unity? If so how?