Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Evening Chaos - New Indie Fighting Game

Discussion in 'Works In Progress - Archive' started by skitz_, Nov 21, 2016.

  1. skitz_

    skitz_

    Joined:
    Jun 7, 2016
    Posts:
    18
    http://www.twitter/skitrowgamez


    Evening Chaos will include 8 playable characters from the jump, 2D game-play in a 3D world, dynamic gameplay, and more. With each character having their own unique attributes, players can pull off amazing combos with the right team combination. Most of all, game play is focus on speed and precision, giving the feeling of a old-school style of beat em ups.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Features Include:
    -Story Mode
    -Arcade Mode
    -Vs Mode
    -Training Mode
    -Ring Outs
    -Environmental hazards
    -Fast-pace high powered combat
    -Dynamic Backgrounds
    -Fluid Controls and Gameplay
    -Original Characters with fun, unique abilities, strengths, personalities
    - Each character will have a alternate costume to in with their surroundings. For example, if their in a bar, they will be suited up accordingly.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Controls
    By default the controls will be simplified, in contrast to most other fighters, which use motion and/or charge commands. Players will be able to jump right into the game and BATTLE it out with their opponents without have to worry about performing fireball motions on their controller, and focus more COMBAT.

    For those who prefer motion/charge commands, there will be an option on the select screen to convert to the traditional style control setup.

    Thanks for taking the time out to check out the project, hope to hear from you,






     
    Last edited: Jan 7, 2017
    theANMATOR2b likes this.
  2. ToshoDaimos

    ToshoDaimos

    Joined:
    Jan 30, 2013
    Posts:
    679
    Models and textures look good and detailed. Animations are decent. It has a bit old-school vibe to it. Is this a solo project? How long did it take you?
     
  3. skitz_

    skitz_

    Joined:
    Jun 7, 2016
    Posts:
    18
    Hey, thank you!

    Yes, this is a solo project. This project was originally in the works for a couple years now. Also, glad to see you notice how it's gear towards the old school play style, that's pretty cool :)
     
    Last edited: Nov 22, 2016
  4. skitz_

    skitz_

    Joined:
    Jun 7, 2016
    Posts:
    18
    Zo vs Eve(CPU) - gameplay - PRE ALPHA







     
    Last edited: Jan 6, 2017
  5. romatallinn

    romatallinn

    Joined:
    Dec 26, 2015
    Posts:
    161
    Looks nice. Good job! Are you going to release it on the several platforms?
     
  6. skitz_

    skitz_

    Joined:
    Jun 7, 2016
    Posts:
    18
    Thank You :)

    Right now it going to be gear towards Steam(PC) and mobile.

    I really want to release it on PS4 and Xbox One, but I have no idea how I'm going to go about it, since the developer kits are uppers to a thousand or so dollars. :(
     
  7. RizeoftheSummonds

    RizeoftheSummonds

    Joined:
    Nov 5, 2016
    Posts:
    49
    Looks pretty good. I would definitely focus on polishing up the animations and adding more polished particle effects. I love seeing the fighting game genre expanding.
     
    theANMATOR2b likes this.
  8. skitz_

    skitz_

    Joined:
    Jun 7, 2016
    Posts:
    18
    Hey, Thanks a lot for your feed back and insight. Much appreciated.
     
    RizeoftheSummonds likes this.
  9. RizeoftheSummonds

    RizeoftheSummonds

    Joined:
    Nov 5, 2016
    Posts:
    49
  10. bart_the_13th

    bart_the_13th

    Joined:
    Jan 16, 2012
    Posts:
    485
    Really love to see the girl with katana in action :D
    The screenshots can't tell how fluid the character movements are... I just realized how fluid their movement in combat when I watched the videos..
    BTW, I just noticed that the cell-shaded character style seems doesn't match the background, I don't know if this is intentional...
     
  11. skitz_

    skitz_

    Joined:
    Jun 7, 2016
    Posts:
    18
  12. skitz_

    skitz_

    Joined:
    Jun 7, 2016
    Posts:
    18
    Thanks for that! It will be tweaked in the near future. Thanks for noticing, and giving me a heads up on this in advance.
     
  13. fenderjag10

    fenderjag10

    Joined:
    Mar 12, 2014
    Posts:
    9
    Looking good, definitely got an old school vibe about it, reminds me a bit of fighting vipers on the saturn, in a good way.
     
  14. skitz_

    skitz_

    Joined:
    Jun 7, 2016
    Posts:
    18
    Thanks there. So glad to see you like the old school playstyle.
     
  15. skitz_

    skitz_

    Joined:
    Jun 7, 2016
    Posts:
    18
    Stage Revamped / Training Mode (Testing)


    Fix the friction/velocity so she dont appear to be sliding. Thanks for people pointing this out, hands on, she feels alot more grounded, feels more fluid, and the impacts on the hits feels much better.

    Also revamp the stage and added a bit more detail to it. :)

    Going to set up Steam Greenlight soon, so I can get more beta testers in the action.
     
    Last edited: Nov 25, 2016
  16. RizeoftheSummonds

    RizeoftheSummonds

    Joined:
    Nov 5, 2016
    Posts:
    49
    Looking good. This is the current status of your game? How many levels and characters do you plan on having?
     
  17. skitz_

    skitz_

    Joined:
    Jun 7, 2016
    Posts:
    18
    Thanks for the words of encouragement guys can't thank you enough guys.

    Also, EVENING CHAOS is up on steam greenlight, please help get this game on steam or maybe leave comment on the page if it's not much trouble. Thanks again.

    Green Light Trailer
     
    Last edited: Jan 19, 2017
  18. skitz_

    skitz_

    Joined:
    Jun 7, 2016
    Posts:
    18
    Im pushing for 16+ levels. That game status is ready for beta testers, I'm just trying to get the game on steam at the moment. Thanks for asking.
     
    RizeoftheSummonds likes this.
  19. RizeoftheSummonds

    RizeoftheSummonds

    Joined:
    Nov 5, 2016
    Posts:
    49
    Sounds great. You welcome
     
  20. skitz_

    skitz_

    Joined:
    Jun 7, 2016
    Posts:
    18
    Improve graphics and gameplay please help me get this on steam. Really need your backing.See First post. Thx
     
  21. _M_S_D_

    _M_S_D_

    Joined:
    Nov 12, 2013
    Posts:
    511
    Trailer and steam link don't work.

    Edit: Now they work ;)
     
  22. skitz_

    skitz_

    Joined:
    Jun 7, 2016
    Posts:
    18
    sorry about that updating now
     
  23. _M_S_D_

    _M_S_D_

    Joined:
    Nov 12, 2013
    Posts:
    511
    Gave a vote, looks good :) Well done :)
     
  24. skitz_

    skitz_

    Joined:
    Jun 7, 2016
    Posts:
    18
    Thanks there, very gratful
     
  25. skitz_

    skitz_

    Joined:
    Jun 7, 2016
    Posts:
    18
    messing around in training mode :)