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EV code signing for Unity3d Game exe

Discussion in 'General Discussion' started by Pavan-Shinde, Jul 30, 2018.

  1. Pavan-Shinde

    Pavan-Shinde

    Joined:
    Aug 25, 2012
    Posts:
    7
    Dear All,

    I've built a game for windows platform. I'm sharing that with my colleagues. When installing/downloading/launching, it's been treated as risky file or virus and making the user not to download (web browser) or install (windows PC) this application. How do I solve this?
    Is the code signing done by Unity engine? Please help. Thanks in advance.
     
  2. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    14,380
    You can attach a certificate to your program using Microsoft's SignTool.

    https://docs.microsoft.com/en-us/windows/desktop/seccrypto/using-signtool-to-sign-a-file
    https://www.digicert.com/code-signing/signcode-signtool-command-line.htm

    Alternatively if you're on macOS.

    http://luminaryapps.com/blog/code-signing-and-packaging-windows-apps-on-a-mac/

    For Linux (and macOS).

    https://developer.mozilla.org/en-US...tions/Signing_an_executable_with_Authenticode

    You can obtain free certificates for testing purposes through Microsoft's MakeCert.

    https://docs.microsoft.com/en-us/previous-versions/dotnet/netframework-2.0/bfsktky3(v=vs.80)
     
    Last edited: Jul 30, 2018
    henriqueranj likes this.