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Eternal Crypt [Dungeon Architect]

Discussion in 'Works In Progress - Archive' started by AliAkbar, Sep 4, 2015.

  1. AliAkbar

    AliAkbar

    Joined:
    Jun 30, 2014
    Posts:
    729
    Eternal Crypt is top-down dungeon crawler with random procedural levels.



    The game is powered with Dungeon Architect for creating procedural and campaign levels.

    I'm building this game to test Dungeon Architect with a real game before releasing it in the asset store
     
    Xepherys and S4G4N like this.
  2. AliAkbar

    AliAkbar

    Joined:
    Jun 30, 2014
    Posts:
    729
    Created a waypoint generator as a post build step of Dungeon Architect.


    After Dungeon Architect builds the procedural dungeon, the waypoint generator queries the dungeon model and scatters waypoints through out the level and connects them appropriately based on the graph returned by the dungeon model

    Next, the AI would use this graph to patrol the map
     
    S4G4N likes this.