Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Question ETA on Apple Vision Pro support?

Discussion in 'AR' started by RageAgainstThePixel, Jun 5, 2023.

  1. RageAgainstThePixel

    RageAgainstThePixel

    Joined:
    Mar 11, 2020
    Posts:
    53
    What is the ETA on Apple Vision Pro Support?
     
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,842
    Sounds like it's already a thing. Though only a select few big fish get to actually play with pre-release headsets, I think.

    So what I wonder is: will the Unity toolchain include any sort of simulator that lets us start developing VisionPro apps before we have the hardware?
     
    Anjin_nz, renman3000 and Unifikation like this.
  3. Unifikation

    Unifikation

    Joined:
    Jan 4, 2023
    Posts:
    1,045
    Will Unity have a low latency, high resolution and high frequency input system that's optimised precisely for this, and ready for this?
     
  4. aihodge

    aihodge

    Joined:
    Nov 23, 2014
    Posts:
    164
    I would expect more insight about this coming out of the platforms state of the union presentation this afternoon and WWDC workshops this week.
     
    Anjin_nz likes this.
  5. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,450
    your hands and eyes, and you can use a playstation / xbox controller
     
    renman3000 likes this.
  6. Unifikation

    Unifikation

    Joined:
    Jan 4, 2023
    Posts:
    1,045
    Yes, I've watched the show.

    But I've also used The New Input System. So I know it's not exactly performant, not good at low latency polling, not good at high resolution inputs at high frequency and generally not very good, either.

    And this release from Apple is going to put a premium on all these things. As they've stated elsewhere in today's presentations, they've doubled the polling on external controllers. They're getting serious about games. Be nice if Unity matched that earnestness.
     
  7. RageAgainstThePixel

    RageAgainstThePixel

    Joined:
    Mar 11, 2020
    Posts:
    53
  8. aihodge

    aihodge

    Joined:
    Nov 23, 2014
    Posts:
    164
    Apple is saying that the SDK is available later this month. Probably a similar timeline for the Unity beta.
    https://developer.apple.com/visionos/

    Edit: This WWDC session on June 7 looks interesting for those with a developer membership and a desire to get some insight into Unity visionOS development https://developer.apple.com/videos/play/wwdc2023/10088

    Edit 2: Another VR-focused session https://developer.apple.com/wwdc23/10093
     
    Last edited: Jun 6, 2023
    Anjin_nz, Kofiro and Unifikation like this.
  9. renman3000

    renman3000

    Joined:
    Nov 7, 2011
    Posts:
    6,681
    Can’t wait to make Tony Starks holographic computer.


    A few questions for the continuity….. may are may not be unity related but general thoughts…..


    1. Can mirror your Mac.
    1a. So all (at least mouse) input is now handled by the device (and your hands eyes voice etc).
    1b. All processing still 100% occurring on Mac.
    1c. Can you create multiple windows? So for example, you connect to your Mac. You then open Safari and Unity. In Vision Pro can you separate the two, to two dedicated windows? Or do they remain under one screen, just like you would see in your Mac.



    many gaming ideas. The mobile industry is a multi billion dollar one, in large part to Apple and Unity, so, onto the next one!


    Can’t wait!
     
  10. aihodge

    aihodge

    Joined:
    Nov 23, 2014
    Posts:
    164
    From what I've read it's the latter, the Mac Virtual Display feature in visionOS puts your entire Mac display into a spatial window element i.e. no separate spatial windows for Mac apps, that appears to be a thing only for native visionOS apps and iOS/iPadOS apps that can run on visionOS.
     
  11. renman3000

    renman3000

    Joined:
    Nov 7, 2011
    Posts:
    6,681

    I believe it is running in Mirror Display. At least that’s what would make sense to me. Also I believe that is what MKBHD said in his review as he was granted access for one half hour.


    What I would like to see is, for example, on my Mac I have Unity and Visual Studio open. Unless I can separate each into its own window in VR/AR, then what’s the point?
     
  12. Anjin_nz

    Anjin_nz

    Joined:
    Jun 24, 2014
    Posts:
    75
    Thanks to Stephen for kicking this thread off. VisionPro is going to be incredible.

    There is a simulator for the RealityKit Swift UI part although without the SDK later this month we can't know yet.

    Unity has a Spatial beta program for visionOS so definitely a good idea to register
    https://create.unity.com/spatial

    We're tracking WWDC closely too. I'm writing some notes on dev setup here. twitter: anjin_games
    https://medium.com/@simon.j.gillespie_86569/developing-for-the-apple-vision-pro-184287c38b46

    Yesterdays key videos for us

    Build Great Games for Spatial Computing-
    Design for spatial input (I think its worth understanding how the native OS does things too as its close to our own hands system for Quest)

    Today
    Explore immersive sound design
    Bring your Unity VR app to a fully immersive space
     
  13. andyb-unity

    andyb-unity

    Unity Technologies

    Joined:
    Feb 10, 2022
    Posts:
    793
  14. wangziyueamy

    wangziyueamy

    Joined:
    Mar 19, 2023
    Posts:
    1
    Thanks for links. It is good to know most features in unity will be compatible with visionOS. The talk doesn't mention visual effect. Will you plan to aupport visual effect graph?

     
  15. Nick-Eq

    Nick-Eq

    Joined:
    Jul 31, 2012
    Posts:
    2
    So... anyone know if the Unity editor will run under visionOS? Sure would be nice to code with this thing.
     
  16. Claytonious

    Claytonious

    Joined:
    Feb 16, 2009
    Posts:
    881
    You can use your Mac display on it, so you can use anything you run on a Mac including Unity.
     
  17. 8bitgoose

    8bitgoose

    Joined:
    Dec 28, 2014
    Posts:
    449
    I am really glad that Apple is getting serious about gaming with their ARM chips. This is exciting since at the very lease a M2 chip will be inside the Apple Vision Pro that is entirely dedicated to your program since the R1 chip is doing all the AR processing.
     
    Unifikation likes this.
  18. samuelmorais

    samuelmorais

    Joined:
    Aug 3, 2012
    Posts:
    63
    Hello, do you have any news?
    Please, if you are going to call developers for the beta release of Unity AVP SDK beta, call me. I really need to start working with it professionally.
     
  19. Altaireon

    Altaireon

    Joined:
    Oct 23, 2018
    Posts:
    7
    How would existing OpenXR projects work/migrate to this setup?
     
  20. korzen303

    korzen303

    Joined:
    Oct 2, 2012
    Posts:
    223
    Will the compute shaders work? I have got some heavy simulation implemented on the GPU, which works very well on M1 chips.
     
    Unifikation likes this.
  21. akingdom

    akingdom

    Joined:
    Mar 30, 2013
    Posts:
    15
    Anyone have any information at all on an ETA -- I'm making decisions right now on whether to use Unity or alternatives for related projects.
     
    stacconi and Unifikation like this.
  22. andyb-unity

    andyb-unity

    Unity Technologies

    Joined:
    Feb 10, 2022
    Posts:
    793
  23. Unifikation

    Unifikation

    Joined:
    Jan 4, 2023
    Posts:
    1,045
    Oh look. The promised support of Built in seems to be dropped, already...?
     
  24. andyb-unity

    andyb-unity

    Unity Technologies

    Joined:
    Feb 10, 2022
    Posts:
    793
    @Unifikation To clarify, the built-in render pipeline will be supported on visionOS, but you will need to use URP if you want to take advantage of foveated rendering capabilities in VR. That's why we are recommending that folks start looking at URP now if they haven't already.
     
  25. ina

    ina

    Joined:
    Nov 15, 2010
    Posts:
    1,058
    Tried the new VisionOS build with just a cube. UIScreen is not available ?

     
  26. unity_andrewc

    unity_andrewc

    Unity Technologies

    Joined:
    Dec 14, 2015
    Posts:
    201
    ina likes this.