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ETA of floating point determinism?

Discussion in 'Entity Component System' started by illinar, Jul 8, 2018.

  1. illinar

    illinar

    Joined:
    Apr 6, 2011
    Posts:
    863
    At least very roughly are we talking 6 months? A year? Two years? I would love to have this feature now..
     
    dzamani and S_Darkwell like this.
  2. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    2,361
    Unity mentioned this on 2018.2 release blog post:
     
    dzamani likes this.
  3. illinar

    illinar

    Joined:
    Apr 6, 2011
    Posts:
    863
    Hey, thanks, that's great news.
     
  4. xoofx

    xoofx

    Unity Technologies

    Joined:
    Nov 5, 2016
    Posts:
    416
    A correction on the release note that was not reflecting our latest burst roadmap: we might not be able to provide a preview of determinism in the 2018.3 timeframe, as we would like to focus first on performance for ECS (a few important optimizations are not kicking-in with ECS and we are looking to unlock them). So expect it to be delayed by a few months, once we are able to put the resources to work on it.
     
    FROS7, recursive, illinar and 2 others like this.