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Feedback ETA of DOTS Addressables?

Discussion in 'Addressables' started by optimise, Mar 10, 2021.

  1. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,039
    Hi @unity_bill, @davidla_unity, @TreyK-47. Can I know the ETA of releasing DOTS Addressables preview/experimental package? The plan is at 2020 but until now I still didn't see any sign of releasing.

     
    peaj_metric likes this.
  2. peaj_metric

    peaj_metric

    Joined:
    Sep 15, 2014
    Posts:
    145
    Would also like to get an Update about this. Currently trying to integrate Entity conversion into Addressables myself and would like to know whether to build a temporary workaround (to be replaced soon) or a more robust solution to possibly release with.
     
  3. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,796
    I'll ping the team for an update.
     
    peaj_metric and optimise like this.
  4. PaulBurslem

    PaulBurslem

    Unity Technologies

    Joined:
    Oct 7, 2016
    Posts:
    79
    Hi - it is in active development but unfortunately I am unable to give specific release date.
     
    optimise likes this.
  5. peaj_metric

    peaj_metric

    Joined:
    Sep 15, 2014
    Posts:
    145
  6. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,039
    Hi @PaulBurslem. Until dots addressables preview release is available, can u add support at the next version of public release of Addressables package and Entities package as temporarily solution? I will explain how it works. For dots project when u install Addressables package, Entities package will switch to Addressables code path to load assets. Then all the Entities generated asset files will be moved into addressables group by default and it will be loaded by Addressables API in Entities package. When u build addressables, all the dots related assets will be created at the addressables folder.
     
  7. Miguel_TagaiArts

    Miguel_TagaiArts

    Joined:
    Jan 12, 2018
    Posts:
    39
    Hi there, and sorry for bumping up this thread if it was already dead. This is a question for @TreyK-47 and @PaulBurslem

    We are in active development of a game (currently in Unity v2022.1.1f1) whose primary tech feature is that the entire game happens in just one single .unityscene, from Main Menu to End Credits. I am right now treating every scenario and its assets as Addressables and loading them asynchronously in the background.

    So far so good, and it works like a charm with very minor hiccups here and there - at least on an SSD. I am interested in the DOTS version of the Addressables system, since moving it to Jobs and being able to apply the Burst compiler to it would be a major step forward for the performance and scalability of the game.

    We are still ~2 years away from release so there is still time, but I would like to know if it is still in active development and if there is some new ETA.

    Thanks!