Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Question Errors when using MLAPI

Discussion in 'Unity Reflect' started by ABProdware, Nov 9, 2021.

  1. ABProdware

    ABProdware

    Joined:
    Jul 3, 2020
    Posts:
    3
    Hello,

    for a project, I want to use Reflect & MLAPI so I can display 3D models imported via Reflect on a TV (inside a showroom), and have some controls / interaction (rotation, zoom on a room) with a tablet / smartphone.

    I tried to import Reflect & MLAPI in the same project but I found out that the multiplayer part of Reflect already use MLAPI (an old version ?) and thus it creates conflicts with the version I imported.

    But when I use the scripts from the MLAPI used by Reflect, I get an error "KeyNotFound" if I have a NetworkedObject component on a gameobject.

    Does someone have an idea how to fix this problem ?
    Thanks
     
  2. FredMoreau

    FredMoreau

    Unity Technologies

    Joined:
    May 27, 2019
    Posts:
    33
    Hi,

    it's certainly better not to mix versions of the MLAPI and use the one from the Reflect Viewer project sample.
    Where does that "KeyNotFound" error come from? Can you provide a script/line # or full console log?

    Thanks,
    Fred
     
unityunity