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Errors in Unity3D's Open-Source Components

Discussion in 'General Discussion' started by MR-Heavy, Aug 25, 2016.

  1. MR-Heavy

    MR-Heavy

    Joined:
    Jan 1, 2016
    Posts:
    14
    Hi everyone! So, found interesting info about - how some guys test open-sorce components of Unity with some sort of "analyzer". Full link - http://www.viva64.com/en/b/0423/

    "All warnings issued by the analyzer are grouped into 3 levels:
    • High - almost certainly an error.
    • Medium - possible error or typo.
    • Low - unlikely error or typo.

    For the 10 projects checked, the analyzer issued 16 high-level warnings, 75% of which correctly pointed to real defects in the code, and 18 medium-level warnings, 39% of which correctly pointed to real defects in the code. The code is definitely of high quality, as the average ratio of errors found to the number of LOC is one error per 2000 lines of code, which is a good result."

    And, the most interesting moment, they got info of test of cryengine, and, i'm starts love Unity3d more =)