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Errors in every project

Discussion in '2019.1 Beta' started by Ravery, Mar 24, 2019.

  1. Ravery

    Ravery

    Joined:
    Mar 5, 2016
    Posts:
    28
    Just got 2019.1.0b8
    Whatever project I launch (even if it is a new, empty project), I see the same errors.
    I can start any scenes, but these errors keep appearing.
    Any idea?

    Code (csharp):
    1. ArgumentNullException: Value cannot be null.
    2.  
    3. Parameter name: key
    4. System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at <5edea3a8afdd4ea08b0edab4571cb211>:0)
    5. System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) (at <5edea3a8afdd4ea08b0edab4571cb211>:0)
    6. Unity.Experimental.EditorMode.EditorModes.ShouldInvokeOnGUI (UnityEditor.EditorWindow window) (at C:/buildslave/unity/build/Editor/Mono/EditorMode/EditorModes.cs:301)
    7. UnityEditor.HostView.OldOnGUI () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:137)
    8. UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:295)
    9. UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
    10. UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent () (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:455)
    11. UnityEngine.UIElements.UIR.ImmediateRenderer.Draw (UnityEngine.UIElements.UIR.DrawChainState dcs) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRenderer/UIRenderers.cs:447)
    12. UnityEngine.UIElements.UIR.UIRenderDevice.ContinueChain (UnityEngine.UIElements.UIR.RendererBase head, UnityEngine.UIElements.UIR.DrawChainState dcs, System.Boolean outerChainsWithMeshRenderer) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRenderer/UIRenderDevice.cs:841)
    13. UnityEngine.UIElements.UIR.UIRenderDevice.DrawChain (UnityEngine.UIElements.UIR.RendererBase head, UnityEngine.Rect viewport, UnityEngine.Matrix4x4 projection, UnityEngine.Texture atlas) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRenderer/UIRenderDevice.cs:824)
    14. UnityEngine.UIElements.UIRRepaintUpdater.DrawChain (UnityEngine.Rect topRect, UnityEngine.Matrix4x4 projection) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:218)
    15. UnityEngine.UIElements.UIRRepaintUpdater.Update () (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:190)
    16. UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTree () (at C:/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
    17. UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:589)
    18. UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:240)
    19. UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
    20. UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
     
  2. Ravery

    Ravery

    Joined:
    Mar 5, 2016
    Posts:
    28
    These errors appear, when I start the scene.

    Code (csharp):
    1.  
    2. NullReferenceException: Object reference not set to an instance of an object
    3. UnityEditor.HostView.ClearBackground () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:662)
    4. UnityEditor.HostView.OldOnGUI () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:118)
    5. UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:295)
    6. UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
    7. UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent () (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:455)
    8. UnityEngine.UIElements.UIR.ImmediateRenderer.Draw (UnityEngine.UIElements.UIR.DrawChainState dcs) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRenderer/UIRenderers.cs:447)
    9. UnityEngine.UIElements.UIR.UIRenderDevice.ContinueChain (UnityEngine.UIElements.UIR.RendererBase head, UnityEngine.UIElements.UIR.DrawChainState dcs, System.Boolean outerChainsWithMeshRenderer) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRenderer/UIRenderDevice.cs:841)
    10. UnityEngine.UIElements.UIR.UIRenderDevice.DrawChain (UnityEngine.UIElements.UIR.RendererBase head, UnityEngine.Rect viewport, UnityEngine.Matrix4x4 projection, UnityEngine.Texture atlas) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRenderer/UIRenderDevice.cs:824)
    11. UnityEngine.UIElements.UIRRepaintUpdater.DrawChain (UnityEngine.Rect topRect, UnityEngine.Matrix4x4 projection) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:218)
    12. UnityEngine.UIElements.UIRRepaintUpdater.Update () (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:190)
    13. UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTree () (at C:/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
    14. UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:589)
    15. UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:240)
    16. UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
    17. UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
    18.  
     
  3. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    4,905
    I just created an empty project with 2019.1.0b8, but I don't see errors. Perhaps related to a specific window you have open? I used "Windows > Layout > Default". Or maybe template related? I used the default 3D template.
     
    Last edited: Mar 24, 2019
  4. Ravery

    Ravery

    Joined:
    Mar 5, 2016
    Posts:
    28
    This did the trick. All errors gone. Thanks!
    I wish the error messages were less cryptic.
     
  5. jonathans42

    jonathans42

    Unity Technologies

    Joined:
    Jan 25, 2018
    Posts:
    261
    I believe this issue have been resolved in beta 2019.2. Let me know if you still repro with the latest 2019.2 beta.
     
  6. antoine-unity

    antoine-unity

    Unity Technologies

    Joined:
    Sep 10, 2015
    Posts:
    159
    It looks like this might be related to previously existing window layout (which is kept even when creating a new project). Would you be able to share this layout with us? Thanks.
     
  7. antoine-unity

    antoine-unity

    Unity Technologies

    Joined:
    Sep 10, 2015
    Posts:
    159
    The last layout would have been located at:
    %APPDATA%/Unity/Editor-n.x/Preferences/Layouts/LastLayout.dwlt

    But it's possibly overridden by doing execute the "Reset Layout" menu
     
  8. Ravery

    Ravery

    Joined:
    Mar 5, 2016
    Posts:
    28
    Sorry, I don't have the information. Completely new installation due to some other issue.
     
unityunity