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Bug Errors: can`t use physics package && Require team license!

Discussion in 'Documentation' started by uoo0oou777, Aug 14, 2021.

  1. uoo0oou777

    uoo0oou777

    Joined:
    Aug 9, 2021
    Posts:
    1
    Hi..
    I have a lot of problems with unity but I will try to make it short i was really struggling...
    ## i can`t upload more than 5 pic here so i add all of it in one folder

    1- I was using unity 2020.3.5 before about one year and every thing was fine.
    I change my internal hard disk and unity was doing fine too ( I don`t know if this information could help or not)


    2- I download unity 20201.3
    when I do that I had this error in unity hub
    Unity is already in the list. You cannot locate the same version.

    3- same time when I tried to use unity 2020.3.5 OR 2020.1.3 i can`t use any physics component in pictures(Error1, Error2 Error3, Error4 ) ** in the attached file.

    4- i tried to upgrade unity and i downloaded different version from 2020 -same Error nothing change.

    5- tried older version unity 2019.4.29 this time I get different Errors (Error7 ) the packages was fine, but I cant use material(Error 9), cant modify any prefab (Error10)
    when I make material from different version unity 20201.3 that has the error package and copy the material folder to my current project in 2019.4.29 and add the material in the scene ... i get more than 1000 error ERROR same in (Error7). when i play the game .. the game froze because it is always pause because of the Error.

    . when i try 2021 version i get Error in pic(Error5) unity won`t even open



    6- I tried with the support team they say i should try here i report a bug too but didn`t solve i report again and waiting now....

    7- I also notice I don`t have personal version of unity even when my license is personal.. In all unity ver I installed .(ERROR8)

    8- all new project have the same Error.


    what I tried to do is:


    1- delete the library folder.
    2- reinstall unity
    3- downgrade unity hub ( i was using latest ver unity hub 2.4.5), i tried also 3.0.0.0-beta.2.
    4- down/up-grade unity.
    5- reinstall unity when proxy and firewall OFF
    6- reinstall windows about 5 times
    7- enable / disable the ethernet.
    8- active the license manually and automatically.
    9- make 2 different new accounts.
    10- delete all the accounts
    11- open new accounts again
    12- tried to install unity in flash memory.
    13- delete all the assets from the store.


    all of it didn`t work

    I tried also 2020.1.1 and 20201.2 it worked for couple days and i didn`t even touch the package same Error shows again.

    ## I screen shot the package Errors from 2020.1.1 but in all 2020.x.x the same

    I don`t have other device to try on

    what should I do?



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    MethodAccessException: Requires team license
    UnityEditor.AssetModificationProcessorInternal.RequireTeamLicense () (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
    UnityEditor.AssetModificationProcessorInternal.GetIsOpenForEditMethods () (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
    UnityEditor.AssetModificationProcessorInternal.IsOpenForEditViaScriptCallbacks (System.String assetPath, System.String& message) (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
    UnityEditor.AssetModificationProcessorInternal.IsOpenForEdit (System.String assetPath, System.String& message, UnityEditor.StatusQueryOptions statusOptions) (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
    UnityEditor.AssetDatabase.IsOpenForEdit (System.String assetOrMetaFilePath, System.String& message, UnityEditor.StatusQueryOptions statusOptions) (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
    UnityEditor.AssetDatabase.IsMetaFileOpenForEdit (UnityEngine.Object assetObject, System.String& message, UnityEditor.StatusQueryOptions statusOptions) (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
    UnityEditor.Editor.IsAppropriateFileOpenForEdit (UnityEngine.Object assetObject, System.String& message) (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
    UnityEditor.Editor.IsAppropriateFileOpenForEdit (UnityEngine.Object assetObject) (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
    UnityEditor.Editor.IsOpenForEdit (System.String& message) (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
    UnityEditor.UIElements.EditorElement.DrawEditorLargeHeader (UnityEditor.Editor[] editors, System.Boolean& wasVisible) (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
    UnityEditor.UIElements.EditorElement.DrawEditorHeader (UnityEditor.Editor[] editors, UnityEngine.Object target, System.Boolean& wasVisible) (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
    UnityEditor.UIElements.EditorElement.HeaderOnGUI () (at <3d9f46ac475f4fa9a3b71bacf80244a8>:0)
    UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <aea3cceceb0c44ea9855b62119e9be3b>:0)
    UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <aea3cceceb0c44ea9855b62119e9be3b>:0)
    UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <aea3cceceb0c44ea9855b62119e9be3b>:0)
    UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Boolean straightY, System.Single pixelsPerPoint, System.Exception& immediateException) (at <aea3cceceb0c44ea9855b62119e9be3b>:0)
    Rethrow as ImmediateModeException
    UnityEngine.UIElements.UIR.RenderChain.Render (UnityEngine.Rect viewport, UnityEngine.Matrix4x4 projection, UnityEngine.UIElements.PanelClearFlags clearFlags) (at <aea3cceceb0c44ea9855b62119e9be3b>:0)
    UnityEngine.UIElements.UIRRepaintUpdater.DrawChain (UnityEngine.Rect viewport, UnityEngine.Matrix4x4 projection) (at <aea3cceceb0c44ea9855b62119e9be3b>:0)
    UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <aea3cceceb0c44ea9855b62119e9be3b>:0)
    UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <aea3cceceb0c44ea9855b62119e9be3b>:0)
    UnityEngine.UIElements.Panel.UpdateForRepaint () (at <aea3cceceb0c44ea9855b62119e9be3b>:0)
    UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <aea3cceceb0c44ea9855b62119e9be3b>:0)
    UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <aea3cceceb0c44ea9855b62119e9be3b>:0)
    UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <aea3cceceb0c44ea9855b62119e9be3b>:0)
    UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <023156577e4f4156adf0f4b3a3fedf85>:0)



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    Assets\3DPlayer\PlayerJump.cs(11,13): error CS1069: The type name 'Rigidbody' could not be found in the namespace 'UnityEngine'. This type has been forwarded to assembly 'UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' Enable the built in package 'Physics' in the Package Manager window to fix this error.

     

    Attached Files:

  2. nathanmiranda123

    nathanmiranda123

    Joined:
    Mar 13, 2022
    Posts:
    1
    eu estou literalmente com o mesmo problema e não consegui arrumar sei mais o que fazer, se mesmo como resolver isso pode me ajudar?:(