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errorMsg) [0x00000] in <filename unknown>:0

Discussion in 'Unity Build Automation' started by marcV2g, Mar 14, 2018.

  1. marcV2g

    marcV2g

    Joined:
    Jan 11, 2016
    Posts:
    115
    2243: [Unity] at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in <filename unknown>:0
    2244: [Unity] at UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in <filename unknown>:0
    2245: [Unity] at UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in <filename unknown>:0
    2246: [Unity] Player export failed. Reason: 2 errors
    2247: ! build of 'v2g-release-live-android' failed. compile failed
    2248: publishing finished successfully.
    2249: Finished: FAILURE


    Anyone know what this means?
     
  2. dannyd

    dannyd

    Unity Technologies

    Joined:
    Jun 3, 2014
    Posts:
    785
    You need to look above that in the full log - there was likely an error during the native android compilation steps (ex. a problem merging manifests, a gradle error, etc.).
     
  3. marcV2g

    marcV2g

    Joined:
    Jan 11, 2016
    Posts:
    115
    It was a gradle error however I did go through the full logs and did not find anything useful, all the error logs make it seem like a process involved in the build crashed.