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ERROR_BROKEN_PIPE when trying to build release for Android on Windows 10

Discussion in 'Android' started by tng2903, Sep 1, 2016.

  1. tng2903

    tng2903

    Joined:
    Apr 8, 2013
    Posts:
    41
    Hello,

    My project is doing fine up until this afternoon. I don't think I really know what happened, the only thing I remember making changes are my Windows 10 doing some of its update. Then, Unity refuse to build my Android project with the provided keystore. If I tried to build without keystore, everything went fine; with keystore, ERROR_BROKEN_PIPE again. @@

    Does any body know what is the cause of this madness? I'm using Unity 5.3.6f1, building for Android SDK API Level 15, targetSDK version = 23.

    Thank you very much in advance
     
  2. tng2903

    tng2903

    Joined:
    Apr 8, 2013
    Posts:
    41
    well, thanks anyway. I figured out that if I re-target Unity IAP to Play Store each time I open Unity, it's fine.
     
    Salazar likes this.
  3. Salazar

    Salazar

    Joined:
    Sep 2, 2013
    Posts:
    235
    Hello @tng2903 ,

    Thank you for sharing your solution. Same here.

    Best Regards,