Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Error with Unity 5 and IL2CPP

Discussion in 'iOS and tvOS' started by liortal, Apr 13, 2015.

  1. liortal

    liortal

    Joined:
    Oct 17, 2012
    Posts:
    3,559
    Hey,

    I am trying to build our project for iOS using IL2CPP compiler backend.

    I am getting errors in XCode (in Bulk_Arrays_21.cpp):

    upload_2015-4-13_12-54-17.png

    Unfortunately I cannot submit our entire project (too large & my company did not approve for sending it). Is there an open bug for this? and if not, how can I report it without submitting the entire project ?

    Also, is there any workaround i can apply to make it build ?
     
  2. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,776
    I'm not aware of an existing bug report which looks similar to this. Would it be possible for you to submit only the managed assemblies or the Xcode project and the generated C++ code for this Unity project? They may be smaller and may be reveal any details you want to remain private.

    If we have one or both of those, we could likely reproduce and correct the problem more easily.
     
  3. liortal

    liortal

    Joined:
    Oct 17, 2012
    Posts:
    3,559
    What should i include from the xcode project?
    The folder size is 1.3gb
     
  4. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,776
    You do need to include the entire Xcode project. Since it is that large, doing so may not be too beneficial. Could you include the managed assemblies instead? We can use them to generated the same Xcode project you would send, and they are usually smaller.
     
  5. liortal

    liortal

    Joined:
    Oct 17, 2012
    Posts:
    3,559
    I reported this issue - case #689075

    let me know if there's anything you need from our side.
     
  6. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,776
    @liortal

    Thanks, it looks like the assemblies you have submitted should be enough to reproduce the problem. Our QA team should look at it soon and confirm that though.
     
  7. AlenBrk

    AlenBrk

    Joined:
    Feb 17, 2014
    Posts:
    33
    I am also getting Errors like this in the Xcode Bulk_Arrays_21.cpp ..
    Not the same as above mentioned but similar to them..
     
  8. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,776
    @AlenBrk

    If possible, can you submit a bug report with the project that causes this problem? That will help us track down the cause more quickly. I can't say whether it is the same problem that @liortal reported yet though.
     
  9. AlenBrk

    AlenBrk

    Joined:
    Feb 17, 2014
    Posts:
    33
    i am using the google play service in my project.. i think it has something to do with it.. if the issue still exist i will report it.
    Many thx for your time.
    Alen
     
  10. liortal

    liortal

    Joined:
    Oct 17, 2012
    Posts:
    3,559
    Hi, are there any updates on the issue? (e.g: was it reproduced on your end? are you aware of the root cause?)
     
  11. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,776
    @liortal

    It looks like we have not yet reproduced this issue. I'll ping our QA team about it though.