So, i have this script: Code (CSharp): namespace Game.Systems { using Unity.Entities; using Unity.Burst; using Game.Data; using Unity.Jobs; using UnityEngine; public class InputSystem : JobComponentSystem { [BurstCompile] struct InputJob : IJobForEach<InputData> { public float horizontalAxis; public float verticalAxis; public void Execute(ref InputData inputData) { inputData.Horizontal = horizontalAxis; inputData.Vertical = verticalAxis; } } protected override JobHandle OnUpdate(JobHandle inputDeps) { InputJob job = new InputJob() { horizontalAxis = Input.GetAxis("Horizontal"), verticalAxis = Input.GetAxis("Vertical") }; return job.Schedule(this, inputDeps); } } } and i'm receiving this error: when i remove the interface the error goes away, so i don't know what to do. Is this an error in this interface or am i doing something wrong? I followed the example in https://docs.unity3d.com/Packages/com.unity.entities@0.0/manual/entity_iteration_job.html
InputData needs to be a struct instead of a class. In addition, the InputData struct cannot have unmanaged fields.
thank you. i feel ashame of finding github and finding that InputData needs to be IComponentData. Thank you for reply.