Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on March 30, 2023, between 5 am & 1 pm EST, in the Performance Profiling Dev Blitz Day 2023 - Q&A forum and Discord where you can connect with our teams behind the Memory and CPU Profilers.
    Dismiss Notice

Feedback Error while building a WebGL Supported AR Project

Discussion in 'AR' started by gamer2416pro, Aug 4, 2019.

  1. gamer2416pro

    gamer2416pro

    Joined:
    Jul 27, 2019
    Posts:
    1
    Hi! I've made an AR Project called "ARONE" with Unity-Vuforia. It works perfectly and when I play it, it shows my 3D Object on top of the image target. But my problem is in building it. File>Build Settings. I am using Unity version 2019.1.13f1 with Android and WebGL Support and Vuforia version 8.3. I'm not using Android because Unity built a .apk file successfully, but when I installed it on my phone, it gave an error "Your device does not meet the hardware requirements for this Application" and yeah I was missing a compass sensor. And because I have some knowledge of HTML 5 and CSS 3, I installed the WebGL support. I clicked on the WebGL option in build settings and I switched my platform from Android to WebGL. then I organized everything in the Player Settings. But when I clicked on Build, the button was grey for about 1 minute but it did nothing and failed. Then when I went to the console tab, I got errors:

    (I got 23 of these with changed numbers----------------------------------Here ⬇️)
    • Assets\Vuforia\Scripts\Internal\RuntimeOpenSourceInitializer.cs(95,41): error CS0246: The type or namespace name 'IUnityAndroidPermissions' could not be found (are you missing a using directive or an assenbly reference?)

    • Error building player beacuse scripts have compiler errors.

    • Build completed with a result of 'Failed'. UnityEngine.GUIUtility: ProcessEvent(Int32, IntPtr)

    • UnityEditor.BuildPlayerWindow+BuildMethodException: 23 errors
    And when I went to the Project Tab, it had opened Assets>Vuforia>Scripts. And in the first error that I mentioned, it was having problem in RuntimeOpenSourceInitializer.cs in the Internal Folder. How can I fix it. If anyone finds the answer, please reply me.

    Thanks!