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Error when uploading to the App Store - Code signing UsdCs.bundle failed

Discussion in 'iOS and tvOS' started by tonOnWu, Jul 29, 2020.

  1. tonOnWu

    tonOnWu

    Joined:
    Jun 23, 2017
    Posts:
    83
    Hi guys.

    I'm using Unity 2019.3.13.f1, and when trying to Upload the iOS project to Apple, I'm getting the error: "UsdCs.bundled" failed.

    Do you have any suggestions? I'm uploading the detailed log if you want to check it.

    Regards.
     

    Attached Files:

  2. tonOnWu

    tonOnWu

    Joined:
    Jun 23, 2017
    Posts:
    83
    We tried different versions of Unity without success, including:
    • 2019.3.13f1
    • 2019.3.15f1
    • 2019.4.1f1
    • 2019.4.5f1
    • 2020.1.0f1

    The error is the next:

    2020-07-29 16:37:59 +0000 [OPTIONAL] Didn't find info dictionary for <DVTFilePath:0x7fe4256ee480:'/Users/tonymunoz/Library/Developer/Xcode/Archives/2020-07-29/Unity-iPhone 2020-07-29, 10.37 AM.xcarchive/Products/Applications/tuttrials.app/Frameworks/UnityFramework.framework/UsdCs.bundle/Contents/Frameworks/libHalf.12.dylib'>: Error Domain=DVTFoundationNSBundleAdditionsErrorDomain Code=1 "Couldn't load Info dictionary for <DVTFilePath:0x7fe4256ee480:'/Users/tonymunoz/Library/Developer/Xcode/Archives/2020-07-29/Unity-iPhone 2020-07-29, 10.37 AM.xcarchive/Products/Applications/tuttrials.app/Frameworks/UnityFramework.framework/UsdCs.bundle/Contents/Frameworks/libHalf.12.dylib'>" UserInfo={NSLocalizedDescription=Couldn't load Info dictionary for <DVTFilePath:0x7fe4256ee480:'/Users/tonymunoz/Library/Developer/Xcode/Archives/2020-07-29/Unity-iPhone 2020-07-29, 10.37 AM.xcarchive/Products/Applications/tuttrials.app/Frameworks/UnityFramework.framework/UsdCs.bundle/Contents/Frameworks/libHalf.12.dylib'>}

    I hope somebody has some light on it.

    Thanks.
     
  3. tonOnWu

    tonOnWu

    Joined:
    Jun 23, 2017
    Posts:
    83
    I tried to change the UnityFramework.framwork library on xCode in General/Targets to "Embed Without Signing". It didn't work.

    Keep working on this.
     
  4. DataDataData

    DataDataData

    Joined:
    Mar 14, 2020
    Posts:
    1
    Hey tonOnWu,
    I'm facing the same problem! I tried to upgrade and downgrade my project but it didn't work.
    Did you solve it?

    Regards.
     
  5. tonOnWu

    tonOnWu

    Joined:
    Jun 23, 2017
    Posts:
    83
    Hi, I found the solution by removing packages that I wasn't using. In my case was a package for saving recordings on UNITY. Try and check what packages you have, update them (if it applies), and then try again. If that doesn't work, try removing the ones you think you don't need and then go and try. It took me some time, but in the end, I found the solution with that procedure.

    I hope it will help you.

    Regards.
     
  6. khanhabib

    khanhabib

    Joined:
    Oct 11, 2018
    Posts:
    29
    Facing the same problem. someone got the solution?
     
    ROBYER1 likes this.
  7. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,454
    Same problem here, seems very vague too
     
  8. ilya_m_3ds

    ilya_m_3ds

    Joined:
    Jan 15, 2020
    Posts:
    9
    Also having the same problem. Not sure whether its a problem on XCode's end or Unity's end.
     
  9. lores3000

    lores3000

    Joined:
    Feb 23, 2016
    Posts:
    4
    I had an issue signing for enterprise distribution.

    Removed the USD Plugin which contains the UsdCs.bundle (searched for it in xcode).

    As far as i can see that bundle is for MacOS not iOS and should not be included in the build. You might also try to downgrade the plugin.