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Error when trying to build android APK

Discussion in 'Editor & General Support' started by guzmangonzalez2001, Sep 20, 2021.

  1. guzmangonzalez2001

    guzmangonzalez2001

    Joined:
    Sep 20, 2021
    Posts:
    2
    A friend and I have made a 2d game for the first time, and he doesnt have any problems exporting the game as .apk or .aab , but I have had a few problems already. I solved a few on my own, but now I dont know what to do with this new one. I'd appreciate your guys' help. :D

    HERE IS THE ERROR THAT CAME UP:

    Exception: Failed running C:\Program Files\Unity\Hub\Editor\2020.3.15f2\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe --useprebuiltbuildprogram --no-colors

    stdout:
    [ ] Require frontend run. tundra.dag no longer valid. FileSignature timestamp changed: il2cpp_settings.json
    [ 0s] Executed build program. Created build graph with 2 nodes.
    [ 0s] Freezing tundra.dag.json into .dag (.dag file didn't exist)
    [0/2 0s] Il2Cpp C:/Users/Guzmán G-Riancho/Desktop/Viva90Unity/proyectos/Final Project/Library/Il2cppBuildCache/Android/armeabi-v7a/Native/armeabi-v7a/libil2cpp.so
    ##### CommandLine

    ##### ExitCode
    1
    ##### Output
    Failed to create output directory for targetfile C:\Users\Guzmán G-Riancho\Desktop\Viva90Unity\proyectos\Final Project\Library\Il2cppBuildCache\Android\armeabi-v7a\Native\armeabi-v7a\libil2cpp.so as part of preparing to actually running this node
    *** Bee build failed (0.04 seconds), 0 items updated, 2 evaluated
    stderr:

    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <44c3723143904fb88deebc993c7bb491>:0)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <44c3723143904fb88deebc993c7bb491>:0)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo) (at <44c3723143904fb88deebc993c7bb491>:0)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) (at <44c3723143904fb88deebc993c7bb491>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <44c3723143904fb88deebc993c7bb491>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <44c3723143904fb88deebc993c7bb491>:0)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <f5a27061d5634be188a0593af20cb363>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <f5a27061d5634be188a0593af20cb363>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <f5a27061d5634be188a0593af20cb363>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <f5a27061d5634be188a0593af20cb363>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <44c3723143904fb88deebc993c7bb491>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,745
    guzmangonzalez2001 likes this.
  3. guzmangonzalez2001

    guzmangonzalez2001

    Joined:
    Sep 20, 2021
    Posts:
    2