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Error When Selecting Error Line In Console

Discussion in '2019.1 Beta' started by Binouze, Apr 10, 2019.

  1. Binouze

    Binouze

    Joined:
    Mar 2, 2017
    Posts:
    66
    Hi I try the release candidate since yesterday and I have a problem, when I select some debug log message in the console, al messages in the console disappears, when I click on "collapse" the logs are back but I have the following error (multiple time the sames errors) :

    Code (csharp):
    1.  
    2. ArgumentOutOfRangeException: Length cannot be less than zero.
    3. Parameter name: length
    4.   at System.String.Substring (System.Int32 startIndex, System.Int32 length) [0x0004a] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    5.   at UnityEditor.ConsoleWindow.StacktraceWithHyperlinks (System.String stacktraceText) [0x000a6] in C:\buildslave\unity\build\Editor\Mono\ConsoleWindow.cs:823
    6.   at UnityEditor.ConsoleWindow.OnGUI () [0x008fc] in C:\buildslave\unity\build\Editor\Mono\ConsoleWindow.cs:740
    7.   at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
    8.   at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    9. Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
    10.   at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    11.   at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    12.   at UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) [0x00015] in C:\buildslave\unity\build\Editor\Mono\HostView.cs:345
    13.   at UnityEditor.HostView.Invoke (System.String methodName) [0x00009] in C:\buildslave\unity\build\Editor\Mono\HostView.cs:339
    14.   at UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) [0x00111] in C:\buildslave\unity\build\Editor\Mono\HostView.cs:315
    15.   at UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean floatingWindow, System.Boolean isBottomTab) [0x0003a] in C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:373
    16.   at UnityEditor.DockArea.OldOnGUI () [0x001ee] in C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:340
    17.   at UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize) [0x001db] in C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:295
    18.   at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect) [0x00073] in C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:481
    19.   at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent () [0x0003b] in C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:455
    20.   at UnityEngine.UIElements.UIR.ImmediateRenderer.Draw (UnityEngine.UIElements.UIR.DrawChainState dcs) [0x0002a] in C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderers.cs:447
    21.   at UnityEngine.UIElements.UIR.UIRenderDevice.ContinueChain (UnityEngine.UIElements.UIR.RendererBase head, UnityEngine.UIElements.UIR.DrawChainState dcs, System.Boolean outerChainsWithMeshRenderer) [0x0002b] in C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:841
    22.   at UnityEngine.UIElements.UIR.UIRenderDevice.DrawChain (UnityEngine.UIElements.UIR.RendererBase head, UnityEngine.Rect viewport, UnityEngine.Matrix4x4 projection, UnityEngine.Texture atlas) [0x00079] in C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:824
    23.   at UnityEngine.UIElements.UIRRepaintUpdater.DrawChain (UnityEngine.Rect topRect, UnityEngine.Matrix4x4 projection) [0x0003b] in C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:218
    24.   at UnityEngine.UIElements.UIRRepaintUpdater.Update () [0x000b9] in C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:190
    25.   at UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTree () [0x00022] in C:\buildslave\unity\build\Modules\UIElements\VisualTreeUpdater.cs:70
    26.   at UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) [0x0006b] in C:\buildslave\unity\build\Modules\UIElements\Panel.cs:589
    27.   at UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) [0x00018] in C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:240
    28.   at UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) [0x00030] in C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78
    29.   at UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) [0x00012] in C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179
    30.  
    31. (Filename: <1f0c1ef1ad524c38bbc5536809c46b48> Line: 0)
    32.  
    33. ArgumentOutOfRangeException: Length cannot be less than zero.
    34. Parameter name: length
    35.   at System.String.Substring (System.Int32 startIndex, System.Int32 length) [0x0004a] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    36.   at UnityEditor.ConsoleWindow.StacktraceWithHyperlinks (System.String stacktraceText) [0x000a6] in C:\buildslave\unity\build\Editor\Mono\ConsoleWindow.cs:823
    37.   at UnityEditor.ConsoleWindow.OnGUI () [0x008fc] in C:\buildslave\unity\build\Editor\Mono\ConsoleWindow.cs:740
    38.   at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
    39.   at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    40. Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
    41.   at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    42.   at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    43.   at UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) [0x00015] in C:\buildslave\unity\build\Editor\Mono\HostView.cs:345
    44.   at UnityEditor.HostView.Invoke (System.String methodName) [0x00009] in C:\buildslave\unity\build\Editor\Mono\HostView.cs:339
    45.   at UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) [0x00111] in C:\buildslave\unity\build\Editor\Mono\HostView.cs:315
    46.   at UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean floatingWindow, System.Boolean isBottomTab) [0x0003a] in C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:373
    47.   at UnityEditor.DockArea.OldOnGUI () [0x001ee] in C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:340
    48.   at UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize) [0x00191] in C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:278
    49. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    50. UnityEngine.DebugLogHandler:LogException(Exception, Object)
    51. UnityEngine.Logger:LogException(Exception, Object)
    52. UnityEngine.Debug:LogException(Exception)
    53. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:289)
    54. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:478)
    55. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:464)
    56. UnityEngine.UIElements.KeyboardEventDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\Events\KeyboardEventDispatchingStrategy.cs:21)
    57. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:280)
    58. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:156)
    59. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:189)
    60. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:255)
    61. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78)
    62. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    63.  
    64. (Filename: <1f0c1ef1ad524c38bbc5536809c46b48> Line: 0)
    65.  
    66. GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
    67. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    68. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    69. UnityEngine.Logger:Log(LogType, Object)
    70. UnityEngine.Debug:LogError(Object)
    71. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:404)
    72. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:478)
    73. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:464)
    74. UnityEngine.UIElements.KeyboardEventDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\Events\KeyboardEventDispatchingStrategy.cs:21)
    75. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:280)
    76. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:156)
    77. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:189)
    78. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:255)
    79. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78)
    80. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    81.  
    82. (Filename: C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs Line: 404)
    83.  
    For information here is an exemple error that make error happens when I click on it:

    Code (csharp):
    1. [HTTPUpdateDelegator] OnApplicationQuit
    2. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    3. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    4. UnityEngine.Logger:Log(LogType, Object)
    5. UnityEngine.Debug:LogError(Object)
    6. BestHTTP.HTTPUpdateDelegator:OnApplicationQuit() (at Assets\Plugins\Best HTTP (Pro)\BestHTTP\HTTPUpdateDelegator.cs:220)
    7. (Filename: Assets/Plugins/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs Line: 220)
    And an other:

    Code (csharp):
    1. <b><color=#00FF00>[ActionsAmis] ReceptionEventSocket,club_deco_joueur,{"status":"OK","CLUB_SERVER__service_room":{"periode_club":"semaine","joueur_unique":{"no_joueur_club":"2","display_pseudo":"JCAPC","display_coupes":7615,"rang":"elder","pot_club":[],"demande_fruit_heure_next":"1554822711","fruit_envoye":"40","membre_du_club_depuis":"1553232478","en_ligne":true},"joueur_deco":"2"},"xml_id":"890156.9318577275","heure":1554819802,"output":""}</color></b>
    2. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    3. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    4. UnityEngine.Logger:Log(LogType, Object)
    5. UnityEngine.Debug:LogWarning(Object)
    6. Logger:BBO2(Object[]) (at Assets\Standard Assets\Utilities\Logger.cs:69)
    7. Actions.ActionsAmis:ReceptionEventSocket(String, Dictionary`2) (at Assets\Scripts\Actions\ActionsAmis.cs:504)
    8. SocketIO.MasterSocketIO:OnEvent(Socket, Packet, Object[]) (at Assets\Scripts\SocketIO\MasterSocketIO.cs:337)
    9. BestHTTP.SocketIO.Events.EventDescriptor:Call(Socket, Packet, Object[]) (at Assets\Plugins\Best HTTP (Pro)\BestHTTP\SocketIO\Events\EventDescriptor.cs:73)
    10. BestHTTP.SocketIO.Events.EventTable:Call(String, Packet, Object[]) (at Assets\Plugins\Best HTTP (Pro)\BestHTTP\SocketIO\Events\EventTable.cs:84)
    11. BestHTTP.SocketIO.Events.EventTable:Call(Packet) (at Assets\Plugins\Best HTTP (Pro)\BestHTTP\SocketIO\Events\EventTable.cs:113)
    12. BestHTTP.SocketIO.Socket:BestHTTP.SocketIO.ISocket.OnPacket(Packet) (at Assets\Plugins\Best HTTP (Pro)\BestHTTP\SocketIO\Socket.cs:409)
    13. BestHTTP.SocketIO.SocketManager:BestHTTP.SocketIO.IManager.OnPacket(Packet) (at Assets\Plugins\Best HTTP (Pro)\BestHTTP\SocketIO\SocketManager.cs:539)
    14. BestHTTP.SocketIO.Transports.WebSocketTransport:OnPacket(Packet) (at Assets\Plugins\Best HTTP (Pro)\BestHTTP\SocketIO\Transports\WebSocketTransport.cs:359)
    15. BestHTTP.SocketIO.Transports.WebSocketTransport:OnMessage(WebSocket, String) (at Assets\Plugins\Best HTTP (Pro)\BestHTTP\SocketIO\Transports\WebSocketTransport.cs:146)
    16. BestHTTP.WebSocket.WebSocket:<OnInternalRequestUpgraded>b__42_0(WebSocketResponse, String) (at Assets\Plugins\Best HTTP (Pro)\BestHTTP\WebSocket\WebSocket.cs:427)
    17. BestHTTP.WebSocket.WebSocketResponse:BestHTTP.IProtocol.HandleEvents() (at Assets\Plugins\Best HTTP (Pro)\BestHTTP\WebSocket\WebSocketResponse.cs:577)
    18. BestHTTP.HTTPManager:OnUpdate() (at Assets\Plugins\Best HTTP (Pro)\BestHTTP\HTTPManager.cs:612)
    19. BestHTTP.HTTPUpdateDelegator:Update() (at Assets\Plugins\Best HTTP (Pro)\BestHTTP\HTTPUpdateDelegator.cs:178)
    20. (Filename: Assets/Standard Assets/Utilities/Logger.cs Line: 69)
     
    Last edited: Apr 10, 2019
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    1,487
    Hi Binouze,
    Could you please submit a bug report with a minimal reproduction project and reply in here with the issue ID?
     
  3. Binouze

    Binouze

    Joined:
    Mar 2, 2017
    Posts:
    66
    Hi, I just reported the bug and the issue ID is 1144965.

    PS: Just found that the problem is related to parenthesis in the path name. Is a script with a parenthesis in the path call a log the console will turns blank.
     
    Last edited: Apr 11, 2019
  4. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    1,487
  5. Binouze

    Binouze

    Joined:
    Mar 2, 2017
    Posts:
    66
    This will not be fixed in 2019.1 ?, this is a very annoying bug I cannot debug anymore my app, I always have to open the editor log file...
     
  6. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    1,487
    I can't say for sure if they'll have time to backport it to 2019.1. That depends on the team's other priorities.
     
  7. Alagatar

    Alagatar

    Joined:
    Jul 10, 2012
    Posts:
    2
    Hi, this bug make unity 2019.1 and 2019.1.1 almost unusable. Please release patch as soon as possible.
    Thanks
     
    radiantboy likes this.
  8. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    844
    Ive got a lot of these too, is it the same thing? mine doesnt point to an asset

    ArgumentNullException: Value cannot be null.
    Parameter name: key
    at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    at Unity.Experimental.EditorMode.EditorModes.ShouldInvokeOnGUI (UnityEditor.EditorWindow window) [0x00009] in C:\buildslave\unity\build\Editor\Mono\EditorMode\EditorModes.cs:301
    at UnityEditor.HostView.OldOnGUI () [0x0007b] in C:\buildslave\unity\build\Editor\Mono\HostView.cs:137
    at UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize) [0x00191] in C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:278
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:289)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:478)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent() (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:455)
    UnityEngine.UIElements.UIR.ImmediateRenderer:Draw(DrawChainState) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderers.cs:447)
    UnityEngine.UIElements.UIR.UIRenderDevice:ContinueChain(RendererBase, DrawChainState, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:841)
    UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RendererBase, Rect, Matrix4x4, Texture) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:824)
    UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4) (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:218)
    UnityEngine.UIElements.UIRRepaintUpdater:Update() (at C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:190)
    UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree() (at C:\buildslave\unity\build\Modules\UIElements\VisualTreeUpdater.cs:70)
    UnityEngine.UIElements.Panel:Repaint(Event) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:589)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:240)
    UnityEngine.UIElements.UIElementsUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)

    (Filename: <1f0c1ef1ad524c38bbc5536809c46b48> Line: 0)
     
  9. timchen214

    timchen214

    Joined:
    Dec 22, 2015
    Posts:
    2
    I got something here

    TimeZoneNotFoundException: Exception of type 'System.TimeZoneNotFoundException' was thrown.
    at System.TimeZoneInfo.FindSystemTimeZoneById (System.String id) [0x00039] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    at System.TimeZoneInfo.CreateLocal () [0x00053] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    at System.TimeZoneInfo.get_Local () [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    at System.TimeZoneInfo.GetDateTimeNowUtcOffsetFromUtc (System.DateTime time, System.Boolean& isAmbiguousLocalDst) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    at System.DateTime.get_Now () [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    at UnityEngine.GUI..cctor () [0x00089] in <591c7225a6f1434fb74854921fe5b4c4>:0
    Rethrow as TypeInitializationException: The type initializer for 'UnityEngine.GUI' threw an exception.
    at UnityEngine.GUIUtility.ResetGlobalState () [0x00001] in <591c7225a6f1434fb74854921fe5b4c4>:0
    at UnityEngine.GUIUtility.BeginGUI (System.Int32 skinMode, System.Int32 instanceID, System.Int32 useGUILayout) [0x0000d] in <591c7225a6f1434fb74854921fe5b4c4>:0

    (Filename: <1f0c1ef1ad524c38bbc5536809c46b48> Line: 0)
     
  10. Shadowing

    Shadowing

    Joined:
    Jan 29, 2015
    Posts:
    1,225
    I have this problem as well.
    I also get hit with this in my log as well when ever this bug happens.

    GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)


    I believe the two are related.



    ArgumentOutOfRangeException: Length cannot be less than zero.
    Parameter name: length
    System.String.Substring (System.Int32 startIndex, System.Int32 length) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
    UnityEditor.ConsoleWindow.StacktraceWithHyperlinks (System.String stacktraceText) (at C:/buildslave/unity/build/Editor/Mono/ConsoleWindow.cs:823)
    UnityEditor.ConsoleWindow.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/ConsoleWindow.cs:740)
    System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
    Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
    System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
    System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
    UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:345)
    UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:339)
    UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:315)
    UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean floatingWindow, System.Boolean isBottomTab) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:373)
    UnityEditor.DockArea.OldOnGUI () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:340)
    UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:295)
    UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
    UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent () (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:455)
    UnityEngine.UIElements.UIR.ImmediateRenderer.Draw (UnityEngine.UIElements.UIR.DrawChainState dcs) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRenderer/UIRenderers.cs:447)
    UnityEngine.UIElements.UIR.UIRenderDevice.ContinueChain (UnityEngine.UIElements.UIR.RendererBase head, UnityEngine.UIElements.UIR.DrawChainState dcs, System.Boolean outerChainsWithMeshRenderer) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRenderer/UIRenderDevice.cs:865)
    UnityEngine.UIElements.UIR.UIRenderDevice.DrawChain (UnityEngine.UIElements.UIR.RendererBase head, UnityEngine.Rect viewport, UnityEngine.Matrix4x4 projection, UnityEngine.Texture atlas) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRenderer/UIRenderDevice.cs:848)
    UnityEngine.UIElements.UIRRepaintUpdater.DrawChain (UnityEngine.Rect topRect, UnityEngine.Matrix4x4 projection) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:218)
    UnityEngine.UIElements.UIRRepaintUpdater.Update () (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:190)
    UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTree () (at C:/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
    UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:589)
    UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:240)
    UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
    UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)