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Error when pressing "Update component list" in Ghost Authoring Component

Discussion in 'NetCode for ECS' started by PhilSA, Feb 14, 2021.

  1. PhilSA

    PhilSA

    Joined:
    Jul 11, 2013
    Posts:
    1,926


    I'm getting this error when pressing "Update component list" in a Ghost Authoring Component. Any ideas why this happens?
     
  2. timjohansson

    timjohansson

    Unity Technologies

    Joined:
    Jul 13, 2016
    Posts:
    473
    I think there is a bug when you have game objects which generate more than one entity during conversion. I think meshes with multiple submeshes generates multiple entities for example.
    It would be great if you can file a bug for this to make sure it is actually the bug I suspect and that we track it properly.
     
  3. PhilSA

    PhilSA

    Joined:
    Jul 11, 2013
    Posts:
    1,926