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Error when exporting asset bundle for iOS

Discussion in 'UGUI & TextMesh Pro' started by bobmoff, Oct 22, 2014.

  1. bobmoff

    bobmoff

    Joined:
    Sep 23, 2014
    Posts:
    44
    Trying to export asset bundle for iOS using 4.6.0b21

    There are bunch of messages like this:

    Hash for script UnityEngine.EventSystems.BaseRaycaster has not been generated
    Hash for script UnityEngine.UI.BaseVertexEffect has not been generated
    Hash for script UnityEngine.UI.Graphic has not been generated


    and when trying to load the assets on the device i get:

    Unhandled Exception: System.Exception: WWW download had an error:The asset bundle 'http://fille.local:3000/assets/ios/2vs2.unity3d' could not be loaded because it references scripts that are not compatible with the currently loaded ones. Rebuild the AssetBundle to fix this error.

    Kind of clueless here .. any help is appreciated.
     
  2. Tim-C

    Tim-C

    Unity Technologies

    Joined:
    Feb 6, 2010
    Posts:
    2,181
    Can you please log a bug so we can investigate?
     
  3. bobmoff

    bobmoff

    Joined:
    Sep 23, 2014
    Posts:
    44
    You mean a regular bug report, or is there some kind of specific bug logging ?
     
  4. bobmoff

    bobmoff

    Joined:
    Sep 23, 2014
    Posts:
    44
    I have filed a bug report on the subject now.
     
  5. AtticusMarkane

    AtticusMarkane

    Joined:
    Aug 6, 2014
    Posts:
    18
    Can you link the ticket number? I am running into the same issue and I would like to see if there is a solution or what the progress on it is. Thanks!
     
  6. bobmoff

    bobmoff

    Joined:
    Sep 23, 2014
    Posts:
    44
    Hi! Sorry for the late reply. Here is the issue number: 642050, but I cant find it in the issue tracker. Got an response that they could not reproduce the bug and I havent tried any more in the later versions.
     
  7. AtticusMarkane

    AtticusMarkane

    Joined:
    Aug 6, 2014
    Posts:
    18
    Thanks dude.

    Hopefully you were able to find a work around. In the end the hash warnings did not actually impact my bundles (from what I could tell.)
     
    kayy likes this.