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Error Uploading to Google Store : missing android:label and No entry point for your Instant App

Discussion in 'Unity IAP' started by Sholz, Feb 17, 2020.

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  1. Sholz

    Sholz

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    Dec 12, 2016
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    Hi there,

    Thank you for taking the time to read this .. I hope this is right place to post it..
    When I upload to an game to Google store ....without IAP ..no issues ...but when I enable IAP, build and upload it give error:

    "
    You must provide an entry point for your Instant App APKs. It can be either a URL, or an Activity with ACTION_MAIN and CATEGORY_LAUNCHER.
    Your base manifest is missing android:label. Learn more about android:label.

    "

    isuu with iap.PNG




    its just weird . don't know what to tweak. and dnt see where the Android Manifest file is
    using UNITY 2019.1.0f2
     
  2. SamOYUnity3D

    SamOYUnity3D

    Unity Technologies

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    I haven't heard that it will cause this problem before. Could you create a minimal project and see if you can reproduce the problem? Thanks.
     
  3. Sholz

    Sholz

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    Sir.. i have tried it... though i am using Unity 2019.1.0f2...still happened..
     
  4. SamOYUnity3D

    SamOYUnity3D

    Unity Technologies

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    Are you trying to publish an instant app?
     
  5. JeffDUnity3D

    JeffDUnity3D

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    Sholz likes this.
  6. aronsommer

    aronsommer

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    Dec 5, 2010
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    I have a similar problem. I try to upload an instant app to Google Play and it gives me following errors:

    Upload failed
    Your base manifest is missing android:icon. Learn more about android:icon.
    Your base manifest is missing android:label. Learn more about android:label.

    Bildschirmfoto 2020-04-29 um 22.42.45.png

    The app is built with Unity Version 2017.4.37f1 and Google Play Instant Plugin version 0.11.

    And I have no option to upgrade this project to a newer version of Unity.

    Is there a solution to this problem?

    PS: I have no IAP in this project
     
    Last edited: Apr 29, 2020
  7. JeffDUnity3D

    JeffDUnity3D

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    This is the IAP forum, I might suggest posting here https://forum.unity.com/forums/android.30
     
    Sholz likes this.
  8. Sholz

    Sholz

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    dude ...you need to check the manifest file....
    you need to add some variables android:icon and android:label to that Android manifest file..
    ..
    Try browsing for a standard manifest file and ensure the one in your project looks like it....

    Mine was solved like that
     
  9. Sholz

    Sholz

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