Search Unity

Bug Error Unity FieldAccessException

Discussion in 'Burst' started by optimise, Jun 15, 2021.

  1. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,129
    Hi @tim_jones. At Burst 1.5.4 Android mono build, I test it with very simple sample project at real Android device, it seems like the bug fix at Burst [1.3.0-preview.4] - 2020-03-02 is return again. Can u roll out new version to fix it?

    upload_2021-6-15_14-37-39.png

    2021/06/08 00:52:16.218 30912 30953 Error Unity FieldAccessException: Field `Unity.NetCode.CommandSendSystem`2:_SingletonEntityQuery_GhostCollection_1' is inaccessible from method `Unity.NetCode.CommandSendSystem`2<Unity.NetCode.Generated.UnityNetCodeNullCommandDataSerializer, Unity.NetCode.NullCommandData>:OnCreateForCompiler ()'
    2021/06/08 00:52:16.218 30912 30953 Error Unity at Unity.NetCode.Generated.UnityNetCodeNullCommandDataSendCommandSystem.OnCreateForCompiler () [0x00000] in <2d8c1f6c15ce4a379f9bc46367016946>:0
    2021/06/08 00:52:16.218 30912 30953 Error Unity at Unity.Entities.ComponentSystemBase.CreateInstance (Unity.Entities.World world, Unity.Entities.SystemState* statePtr) [0x00032] in C:\UnitySample\test\Library\PackageCache\com.unity.entities@5e423522e5\Unity.Entities\ComponentSystemBase.cs:127
    2021/06/08 00:52:16.218 30912 30953 Error Unity at Unity.Entities.World.AddSystem_OnCreate_Internal (Unity.Entities.ComponentSystemBase system) [0x00028] in C:\UnitySample\test\Library\PackageCache\com.unity.entities@5e423522e5\Unity.Entities\World.cs:281
    2021/06/08 00:52:16.218 30912 30953 Error Unity at Unity.Entities.World.GetOrCreateSystemsAndLogException (System.Collections.Generic.IEnumerable`1[
    2021/06/08 00:52:17.523 30912 30953 Error Unity FieldAccessException: Field `Unity.NetCode.CommandSendSystem`2:_SingletonEntityQuery_GhostCollection_1' is inaccessible from method `Unity.NetCode.CommandSendSystem`2<NetCube.Generated.CubeInputSerializer, CubeInput>:OnCreateForCompiler ()'
    2021/06/08 00:52:17.523 30912 30953 Error Unity at NetCube.Generated.CubeInputSendCommandSystem.OnCreateForCompiler () [0x00000] in <3aca1e4f9b3e438da975836deadf5e8e>:0
    2021/06/08 00:52:17.523 30912 30953 Error Unity at Unity.Entities.ComponentSystemBase.CreateInstance (Unity.Entities.World world, Unity.Entities.SystemState* statePtr) [0x00032] in C:\UnitySample\test\Library\PackageCache\com.unity.entities@5e423522e5\Unity.Entities\ComponentSystemBase.cs:127
    2021/06/08 00:52:17.523 30912 30953 Error Unity at Unity.Entities.World.AddSystem_OnCreate_Internal (Unity.Entities.ComponentSystemBase system) [0x00028] in C:\UnitySample\test\Library\PackageCache\com.unity.entities@5e423522e5\Unity.Entities\World.cs:281
    2021/06/08 00:52:17.523 30912 30953 Error Unity at Unity.Entities.World.GetOrCreateSystemsAndLogException (System.Collections.Generic.IEnumerable`1[T] types, System.Int32 typesCount) [0x00091] in C:\UnitySample\gamep
     
    Last edited: Jun 15, 2021
  2. tim_jones

    tim_jones

    Unity Technologies

    Joined:
    May 2, 2019
    Posts:
    287
    Hi @optimise - as far as I can tell, this is a separate bug from that one that you rightly spotted was previously fixed in Burst. This bug that you've reported looks more like an issue in NetCode - please you could report it on the DOTS forum?
     
  3. skiplist

    skiplist

    Joined:
    Nov 9, 2014
    Posts:
    47
    I got this error when building with the Mono backend and managed stripping level set to medium. Changing the stripping level to disabled solved it for me.